Showing posts with label Kryst4l. Show all posts
Showing posts with label Kryst4l. Show all posts

Tuesday, March 24, 2015

LPL Week 9 Review : Trolling and Torture.


by Michael "Tribble" Godani

A week full of blown expectations and surprises. Twist your mind around that one as we take you into a week where some teams will rise and others will fall.

*Note, there are no games this week because of the last rounds of the Demacia Cup*

March 20th

The first match of the day was between Invictus Gaming and Snake. Snake have been solid lately while experimenting with different comps, and they were ready for this fight.

Evenly matched at the start, this game turned when IG gave up three kills and a middle turret while attempting to grab their second dragon. Snake somehow remained in complete control despite Z1tai outfarming Flandre with a Hecarim- Maokai match-up. Note though that Kryst4l was going off in this game, hitting the 300cs mark at only 28 minutes and getting kills left and right which helped rocket him towards a full build Kalista.

Z1tai didn’t show up in the early game and he got blown up by Kryst4l during the teamfights. IG had decent vision control early, but Snake had total control over the red side jungle and continued to capitalize on their double-sightstone team comp in a better fashion then their opponent. Just before the late game hit, it seemed as if Snake was pushing for teamfights because they didn't have a proper 5v5 since the dragon trade.

After 50 minutes of skirmishing and IG even picking up baron, it was game over for Kid and his team. A fight for their fifth drake turned into a 4-0 victory for Snake and they quickly made way towards the base to finish off the game. Game 1 was won by Snake due to great positioning from Kryst4l and the terrific peel coming out of Flandre’s Maokai.

Game 2 didn’t seem to be much different than the first. I do have to mention that because of the somewhat ‘misformed’ juggermaw composition from Snake, IG was forced to pick up a Vayne to get through their frontline.

First blood took more then twelve minutes and before that time we got served quite a farm heavy early game. After that initial kill, IG made sure that they would continue to turn up the heat and forced a second kill onto Flandre’s Mundo and even took both top turrets within 90 seconds after first blood by keeping three to four men in that top lane. Snake made a huge mistake a few minutes later which pretty much sealed their faith.

A fight for the second drake got turned into the ‘dive the Kogmaw’ show. Kakao and Kitties capitalized onto Kryst4l, who was positioned on the frontline, blowing him up using the Cataclysm+EQ Leona combo to make sure he wouldn't last a single second too long. This happened a few times in a row. IG was already having a gold lead by out-rotating Snake and forcing these objectives with more care and precision; these frontline Kogmaw fights didn't help them to get back into it.

IG probably learned from OMG’s performance in the second game last week.

It was not that OMG was facing the same Snake comp that IG was facing, but the tactic that they used to not let the opponent get into their element was executed perfectly. OMG’s tactic was to dive the backline from Snake before they could even think ‘poke’ and IG’s tactic was to make sure that Kryst4l would die before Snake would even know they were in a fight.

Around the 36 minute mark there was actually a good fight from Snake against IG near the dragon pit, which occurred at the tri-bush leading towards the river. Kryst4l positioned great for a change as did both Kakao and Kitties, and not even Carry could reach the Kogmaw.

This fight ended in a 4-3 in favor of IG though, because they were simply wealthier and unable to lose a fight. IG eventually took the game but it didn't look as easy as it was supposed to be. They picked up their fifth drake and a couple of barons but were just not able to close out the game. IG has been struggling a lot with this and even now - right before the play-offs - it still hasn't been fixed. This should really worry the players but also the staff itself.

The first set ends in 1-1.

The second game of the week was between Vici Gaming and Gamtee.

Vici Gaming came out of their fountain with aggression and pressure, picking up a prompt first blood for Carry on his Gnar, giving him a fast Ruby Crystal to get going in his lane. Vici denied a lot of Gamtee’s early movements by obtaining vision control and grabbing two early drakes. A decisive 5-man bot gank gave Carry two more kills to put him comfortably in the drivers seat as VG had a fed frontline combined with Vasilii, who was having his way in the botlane. Hetong, who had languished the last couple of weeks, finally stepped up his game as we had seen from him earlier in the split and focused a lot on split pushing this match.

If you examine how VG would get such a lead, then vision is the biggest answer and their rotations. We all know that when VG is in their A-game, they have the best vision control of the LPL, and they showed us that this match. No objective got contested properly by Gamtee and they had no answer to the Twisted Fate who was constantly split pushing in the bot lane.

Despite some sloppy plays that gave up a few kills to Gamtee, VG was never in danger of losing this game. A great display of team effort and perhaps the type of play that this Vici has been looking for all along.

The second game in this set didn't differ that much from the first when it came to Vici's playstyle. Despite not having the Nunu, they followed the same plan.

Gamtee did play more aggressively in the early stages of this game, gaining a fast first blood for Letme’s Kennen with a tower dive at the three minute mark, but eventually a botlane gank resulted in three kills and a turret for Vici Gaming and that was the end of the story. In every skrim or teamfight from that point onward, Vici came out on top with an objective.

Vici's Dandy on Rengar showed us why that champion was previously banned out against him. Normally a Rengar can either have a great impact or no impact on a game. Dandy was in the huge impact catagory. His picks were the plays that kept Vici in this game despite the improved play coming out of the Gamtee line-up.

While Vici was creating picks, Gamtee kept giving them the opening by not warding properly or correctly and not upgrading their red trinkets to oracles to spot out Dandy if they were out of pink wards to use.

Even when Gamtee managed to win a drake fight and get the drake, Vici continued to keep on out-rotating and pressuring them. They were on a mission. After using Hetong to bait the Gamtee line-up to collapse on him in the midlane, Dandy and his teammates picked off the remaining Gamtee members and killed them one by one, ending this fight 5-2 and thereby finishing the game.

Vici Gaming seems to have found their groove, picking up two different team comps but still playing the same style of objective control League of Legends. Let’s hope that they continue this approach, because I can surely see them going far in the play-offs with this type of play.

The third game of the day was between the IEM finalists, Team World Elite, and Chinese powerhouse, OMG.

For some reason, the Dade style of picking champions was being mimicked by Cool who counterpicked himself by locking in Twisted Fate against Xiye's Ahri. The second place team, OMG, forced a tower dive early onto Aluka’s Maokai in toplane which resulted in a first blood for the Sion specialist, although he eventually fell to Gogoing’s Gnar.

As a reaction to this action, Xiye picked up the middle turret which put Cool in a risky position; not having a turret at his back while farming and having to deal with the double threat of Spirit and Xiye.

Spirit was destroying Loveling in the jungle via pathing and lane pressure. Despite going quite long into the game without any kills or assists, he exhibited control over the enemy jungle until he was ready to strike. However, the vision control from both teams was very poor. You'd expect to see more than just 1-2 wards on the map from a team like OMG, who often run double sightstone comps.

After a miscalculated dragon fight, OMG traded a kill for the dragon. A few minutes later the botlane from OMG dropped to their opponents giving away two kills and the advantage that they had in lane.Team WE collapsed on their gold lead and skirmishing power by almost baiting OMG into forced fights and then simply out-damaging them because of the item advantage that they had built up.

The game was sealed after an Ace at 22 minutes followed up by a surrender and Gogoings first ever loss on Gnar. A terrific performance from the last seat in China by forcing OMG to go all or nothing in Game 2!

Spirits were high after WE took down OMG in their first game of this 3-game week.


OMG did ban the Ahri this game while being on the blue side, which probably confused the viewers. Their questions about this ban were quickly answered though with a first blind pick, Leblanc.

After Loveling,s bad performance on Jarvan IV , he picked up the Nunu and made it work. A laneswap did occur and with Uzi on Lucian, a sub four minute turret for OMG was a fact, followed up by a level three dragon. This action put Team WE under much pressure, having the Hecarim laning against the Gnar in the botlane without flash and against a Nunu jungle, it quickly lead to a death for the brave soldier, Aluka.

As OMG’s botlane continued to dominate, a second turret fell, this time in the toplane, which extended their gold lead even more. Loveling applied pressure with his early sightstone and managed to place some deep wards, so those two turrets came in extremely handy.

TWE played the double teleport like they did at IEM, but once again, it just didn't work. OMG was too strong, too aggressive and perhaps even incredibly angry still about their horrible performance in Game 1, and someone had to pay the price.

Cool went off on his Leblanc (but then again, who didn't on OMG’s side) grabbing a 30 minute'ish fifth drake and dominating map control and vision control to seal the deal. The flash Crescendo plays by Cloud shouldn't be left out in their second game as he has proven to not only be able to play Thresh, Janna and Nami.

A dominating performance from the Chinese powerhouse team as they secure the second spot for now and grow closer to being crowned the new Draw Kings being just one draw behind Gamtee.

The World’s Best ADC is about to face the three time LPL split champion, Deft vs Namei, EDG vs SHRC. The most hyped up match of the week and the last game of Day 1.

Both teams came onto the rift with late-game compositions; SHRC picking up a Twitch into EDG's Juggermaw comp. The idea from EDG was clear. Punish Namei - which would lead to Deft getting a lead - and keep Koro1 safe and alone in the toplane.

Everything worked out as they planned. The massive amount of attention and lack of peel for Namei resulted in a few early summoners/deaths. It wasn't just EDG's team pressure as botlaner's Deft and Meiko actually managed to kill Namei alone, giving Deft the psychological lead over Namei.
Despite a small victory over the fourth drake spawn for SHRC, EDG did manage to get their comp into the safe zone, winning every single teamfight that followed.

Deft was close to immortal with Lulu's expert peel. During one teamfight, he even managed to position so well that he took Namei out while having next to no health. It was an epic demonstration of EDG's superior teamfighting skill and it left SHRC with a loss for Game 1.

Game 2 was another episode of the Clearlove show. Not only that, but Pawn's locking in of Katarina was seen as arrogant and disrespectful behavior. While the lane swap was initiated by EDG, Deft’s Corki was allowed to free farm in the toplane while EDG was able to pressure and kill Namei (after being hooked by Meiko, followed up by the twisted advance from Koro1, who were waiting in the side bush in the bot lane.)

Frustration is the only thing that Namei could’ve felt after again being targeted so heavily by his former teammates. EDG had no intention of letting this game go past a 40 minute timer because of SHRC's Kog’maw, so they decided to take a 7k gold lead and go 2 - 12 in kills after only 14 minutes. At this point, Clearlove was 6-0-4 on his Lee Sin and Namei was 0-3 on his Kog’maw.

EDG utterly destroyed SHRC and appear to be superior. The best team in the world right now? I think yes!

These two matches really showed that against top teams, Namei needs too much attention or perhaps he just needs better teammates. I'll let you decide.

Results Day 1:

Invictus Gaming vs Snake 1-1
Vici Gaming vs Gamtee 2-0
OMG vs Team WE 1-1
Edward Gaming vs Star Horn Royal Club 2-0



March 21st

The first game of the weekend was between Vici Gaming and Snake, Vici looking very good yesterday with their new style of playing.

The “new” Vici, if I may call it so, continued their dominating way of playing against Snake and they did great in the early stages.

Dandy controlled the Rift scuttler and made sure that there were wards in place to keep an eye on Beast, which worked. Beast, on his 100% winrate Nunu, didn't seem to be of any use the entire game. VG’s early vision dominance secured their own jungle from invades and whenever he tried to even get near the middle of the river, Vici would collapse onto him.

Another problem was that Kryst4l and Beast were not doing a great job zoning Carry away from farming in the lane swap. After eight minutes he picked up a 33-5 cs lead over his direct laner, Flandre, who never got back from the cs deficit.

Where some teams lose focus on their vision control, Vici gaming stepped up their warding and made sure that they had full vision around the midgame of the jungle pathing from Beast. They also contested and almost took every single buff the entire game.

It was a low kill game and not a lot happened in terms of action, but the way that Vici Gaming controlled the game was a joy to watch. Some would say that it looked a lot like the controlled type of games that EDG can often play.

The game ended after 35 minutes with a 10-1 turret lead and 10-1 kill lead. The only death for Vici came right before they ended the game with an 18k gold lead. It was a very impressive game from Vici, exploiting Snake's weakness and leaving them helpless and broken.

The draft from the side of Snake looked a bit awkward seeing Baka on the Zed and Kryst4l again on the Corki. Snake was looking for some more early aggression with the J4 jungle and the Leona support, but letting Vasilii on his Lucian only resulted in two early deaths for Kryst4l by his hand.

It was quite different in the early game than the first game that we saw, but nonetheless, Vici Gaming was in complete control. Snake did commit quite some resources towards the toplane after Flandre did 1v1 the Fizz from Carry but it wasn't enough to stop Carry from ending the game with a 10-2-8 performance.

Vici Gaming started to turn up the heat slowly when coming out of the laning phase by placing deep wards and taking command of every single team fight. They did step away from their rotational low-kill style of playing and step back into the aggressive LPL style. They created picks and killed the morale of every single player from Snake, who were forced to surrender at 27 minutes into the game.

This Vici Gaming has improved their game, showing a lot of diversity in the top lane, and notice that Mata and Vasilii are playing much better together as a duo lane now than they did at the start of this split.

Vici gaming has stepped up and shown to China and the world that they are a Top 5 World Team with their performance this week. For Snake, let’s hope that they are just trying out certain comps/playstyles, because if not, they could be in a lot of trouble for the upcoming play-offs.

The second game of the day was between OMG and King, after the loss from Snake earlier today the second spot was pretty much secured.

King really needed to win or at least get a point to stay decently ahead of SHRC but it didn't look good for them in Game 1.

With an unusual team comp, playing Rek’sai in the toplane, OMG started the same way they did against TWE in the second game by forcing an early drake and fast pushing the outer tier 1 turrets from King. Gogoing was a bit unlucky early with misclicking his tunnel which lead to him diving into the three King members on the botlane.

MLXG did play the Nunu quite well in terms of controlling the jungle, disrupting the paths of Loveling’s Nidalee but, strangely enough, he didn't rush a sightstone. An early sightstone has so much more value for your team then the juggernaut enchant; not having that early sightstone gave OMG some time to breath before forcing that 24 minute surrender.

Game 2 was very different. A poor picks & bans phase coming out of OMG, who entered the rift without a tank, which didn't work out for them last time around. King got comfortable with the Kalista/Leona botlane, who managed to 2v2 Uzi multiple times and make him close to useless until later on in the game.

OMG did managed to pick up the first drake after seeing MLXG fail a gank on the bot duo in the top lane. A slow recovery was mounted from their terrible early game, but having an 0-4 Uzi after 13 minutes really meant this was a 4v5.

As the game continued, it was more and more likely that the only way that OMG could win this game was to fight in narrow spaces where Cloud, who was on spot with his bindings, could land his skillshots and where they could split King.

King, on the other hand, became incredibly tanky with three tanks on the line-up and they were able to clean up teamfights with speed. In the end, OMG was punished for their double AD/No tank comp, and King took Game 2 to split the series.

Pawn vs Dade, the two former Samsung midlaners faced eac hother in a pretty one-sided first game.

EDG didn’t hold back against M3 in the third match of the day and continued to torture their enemies while pleasing the neutral LPL watchers and fans with their play.

EDG did what EDG does best, turning picks into objectives. Of the first four kills, three of them led to two outer turrets and a dragon. We are talking about EDG having complete control of the map pre-10 minutes and forcing that final outer turret down at the 13 minute mark while having a 5k gold lead.

Clearlove’s Lee Sin is comparable to Cool’s Ahri or Faker’s Leblanc and is a guarantee for a win. He is now 8-0 with that champion this split. Pawn killed Dade multiple times 1v1 and literally took on anybody on the map, having a Rabadons Deathcap after only 17 minutes.

M3 could’ve surrendered at the 20 minute mark but they didn't. Instead they chose torture over surrender, but eventually, after getting killed a few more times, it was enough for a 29 minute surrender and a 1-0 lead for EDG.

The second game was a completely different showing of League Of Legends. M3 actually managed to keep EDG down with their cocky picks like the Fizz mid and Evelynn jungle. They also managed to pick up dragon control by securing the first drake, and they continued to control that pit for the entire length of the game.

It was excellent vision control from M3 who, during the first 20-30 minutes of the game, tried and managed to keep at least 3 pink wards on the map and a ton of stealth wards, both deep and defensive. EDG, on the other hand, looked terrible in terms of vision and objective control and it almost looked as if they were still living in the previous game.

EDG turned the game with a beautiful flank onto the M3 line-up while they tried to take out the mid inhibitor. This 5-1 teamfight in favor of EDG led to a baron for EDG, but the fourth drake was picked up by M3.

During a teamfight for the fifth drake, M3 got engaged on in the red bottom side of the jungle by Koro1, who got zoned by Dade’s gravity field. The backline of M3 was in the perfect position until LoveCD used his Monsoon and blew Koro1 onto the backline of M3 which turned the fight around.

EDG and M3 then had the most thrilling finish of all the LPL games so far this split with two failed base races that got interrupted by resurrected members from the opposing team. Eventually, despite the quick pick up of the fifth drake for M3, EDG sealed the deal and took a 2-0 victory over M3 who maybe deserved more after their performance in Game 2.

After splitting their set with OMG yesterday, Team WE looked in proper shape to take on LGD Gaming.

A meeting of junglers led to an early dragon from Team WE and the roaming from Xiye on his Viktor really applied pressure to both the jungler and botlane from LGD.

At some point there were three pink wards seen in the red jungle from LGD, who managed to pick up two early turrets and tried their best to get back into the game. After being out-rotated by Team WE, they managed to get a fight off at their own tier 2 turret which resulted in a 3-3 trade but getting multiple kills onto We1less’s Diana and double buffs. LGD from that point on turned up the heat, grabbing back the vision control, forcing teamfights and with some great ultimates coming out of Acorn and Pyl, managing to seal the deal pre-30 minutes.

Game 2 should’ve been an easy game after seeing how LGD accelerated in the first game but, according to Spirit, hopes are meant to be crushed. Team WE's unsympathetic jungler transformed into a godlike creature by the name of Lee Sin and went off this game, picking up an early double kill off a top lane countergank with Aluka.

This was the begin of the end for LGD as Spirit did not stop carrying this game and kept on taking the kills. He made a couple of great plays which will of course be seen in our LPL Top 5 but do take your time to watch this second game.

Unlike previous TWE matches, Spirit was not alone this match. Xiye also went off on his Ahri during the fourth drake spawn, resulting in a fight and a triple kill for Xiye. TWE turned this second match around completely and destroyed LGD, forcing the split.

Results Day 2:

Vici Gaming vs Snake 2-0
OMG vs King 1-1
Edward Gaming vs Master3 2-0
Team WE vs LGD Gaming 1-1


March 22nd


The first game of the day was between Snake; safe in terms of play-offs, and Energy Pacemaker, who are most likely going to be relegated.

There is not much to say about this set, Snake took an early lead in the first game with a good gank in the midlane giving Baka the first blood money to sit comfortable in his lane. Energy Pacemakers’s lack of objective control gave Snake, in both games, the time and space just to do what they wanted. Snake knows that they are better in teamfights than EP and forced those teamfights whenever possible. Coupled with Snake's dragon control and turning teamfights into objectives sealed the game for the third spot LPL team.

Two games with not a lot of action, but still three points to Snake.

The second game of the day was between the world’s best, Edward Gaming and King of the splits, Gamtee.

Gamtee might be sitting in the lower part of the LPL standings but they are not a team that is easily beaten. They have only lost six times with a 2-0 which is less then both seventh and eigth seed teams, M3 and King.

Gamtee will not sit back and get stomped by any team, and the same goes for their game against EDG. They came out strong and, due to lack of vision control on the top side of the map, Hu1 was able to force Pawn’s Corki to drop to the likes of Xiaohu’s Lulu and give up first blood. First blood is, of course, a small victory but Gamtee also managed to take out two turrets in the early game, giving them a good head start.

Recognizing the power of Koro1 on his tree this split, Gamtee send a lot of resources top to suppress his progression and get their Mundo ahead, with success. LetMe picked up two early kills and Mundo was doing “as he pleased.” Even around the twenty minute mark when EDG thought that their double ADC comp would be strong enough to take Gamtee on for a dragon fight, they were wrong. Gamtee’s Lulu was incredible and punished EDG for their lack of respect. Gamtee took the teamfight 4-3.

That was not the last of Gamtee this game but unfortunately their bravery couldn't turn this game in their favor.A baron fight where Gamtee tried to flank EDG from two sides got turned into a 5-0 victory for EDG which delivered them the Drake and the Baron.

Worth mentioning was that Deft’s Ezreal was going for the blue build and it was such a joy to watch. The kiting potential and flank potential from this player on this champion was marvelous. Gamtee might have had a chance to win this game, but EDG is simply too smart and too strong on their champions to be outplayed by a team of that caliber. Gamtee fought bravely this match, but too many times in the later stage of the game, their members got picked off by one of Clearlove’s Nidalee spears.

The second game was a bit different from the side of EDG, who came out lookin gfor more aggression. Having Clearlove on his perfect score Lee Sin didn't add anything good for Gamtee to look out for. EDG were able to deny LetMe to farm on his Hecarim, being stuck on eight cs after eight minutes. Xiaohu's Leblanc was strong and he showed to everyone why it’s often banned against him, getting fast four kills onto it, but this wasn't enough to carry his team.

Clearlove was looking for fights everywhere on the map. His aggression got rewarded with fights and with victory. The only downside to EDG performance was that Pawn’s Lux was getting caught out too many times, a very immobile champion but I guess EDG can afford to play these type of picks if you have a Koro1, Clearlove and Deft running around. Later on, as the game progressed, the vision control and map control from EDG returned to the level that we expect from them and by picking off enemies in the jungle or in lane, they forced the enemy to drop to the strength of their team.

Another terrifying performance from the #1 seed in China who once again show they are the best at what they do.

Who is going to have a chance to avoid relegation and get into the play-offs? That was the question for the next game between Spirit’s Team WE and Namei’s SHRC.

SHRC took control over this match for the first 20-25 minutes with great rotations and objective control. Having Corn play the Leblanc and ending the game with a strong 10-2-9 performance still didn't secure them the victory.

Team WE turned the game around after losing pretty much every teamfight before Aluka got his Frozen Heart on his Sion. From that moment on, he was pretty close to immortality. Peeling and poking around in team fights and using his ultimate to either interrupt the disengage or to secure a point-blank knock up which led to a kill. This man surely was the MVP of the first game with his presence in teamfights.

Now, Namei has been back for a few games but hasn't really impressed me. The only aspect of his game that did make an impression on me (and many others) was how bad his positioning has been and the amount of deaths that he's taken every game. I personally think that it’s not even his team's fault that he gets caught out due to lack of peel. His positioning is just all out terrible, getting caught out by dark bindings and such.

So Team WE grabbed at least three points this week. Will they be able to continue their path of victory and take a 2-0 set over SHRC?

The second game was a bit trolly if you ask me. Zero picked up the Irelia support which is not something that you could have expected. Before the game even started, Mystic managed to kill Namei four times in lane in a 2v2 setup, while Aluka managed to force Cola out of lane early.

Perhaps the most surprising outcome is that Xiye, on Ahri, was winning his lane by having the perfect counter for Viktor. The early game surely went in favor of Team WE, who seemed to be on the right path to claim victory if they continued this type of play.

SHRC did manage to get somewhat back into the game with a couple of good picks around the midlane and having Zero with a 4-2-2 score at 14 minutes. You could certainly question who the carry was when looking at Namei's 0-4 Kalista.

With the power of Mystic’s Lucian and the pick ability of the J4, they managed to pick off Namei and Zero near the baron. After deleting them from the map, Team WE pick up a 23 minute baron, just extending their gold lead towards the 5k mark - and this early baron means a bot inhibitor for Team WE. In the past, Team WE managed to lose leads due to the lack of communication, but this time it went the other way around.

Mystic, who picked up his big lead by dominating the SHRC botlane and transfering that into kills, was surely the MVP for this second game. Team WE aced SHRC and picked up a very much needed and deserved win.

Team WE and SHRC are fighting to avoid relegation and at the same time seeking to take away the 8th spot needed for the play-offs that is currently in possession of King.

The last game of the day was between OMG and Invictus Gaming. OMG has split twice this week and with one more split they would take first spot in terms of splitting series.

A very strange team composition came out from the OMG line-up but it didn't immediately show in the game itself. The first game went pretty well for both teams. Not much happened until the twenty fifth minute when Cool got picked off after OMG took the mid T2 turret from IG and stole away the blue buff.

Cool was railroaded by Zitai's Sion ult and was quickly killed by the rest of IG. IG then went for the baron and OMG tried to interrupt it, but a bad Sona ult only hit two people and got turned quickly with a kill on Gogoing, who went too deep. Cloud got killed swiftly after being ulted into the IG formation by Kalista’s ult and a brave attempt from Loveling to steal the baron ended up in a death for the yeti.

After that baron pick up, IG took control over the game and it even resulted into a mini base race which gave IG the advantage after they were running out of minions. OMG took out the mid inhibitor and IG took the bot inhibitor and a nexus turret. OMG seemed to be alive still after Loveling pulled off a very cheeky dragon steal with his consume smite combo but it wasn't enough. Another pick onto Cool got turned into the game winning teamfight as Uzi was being chased and chunked out by Kakao’s spears, who were on spot the whole game.

Invictus gaming took the first game and looked good to pick up maybe a win over the still undefeated OMG. We’ve seen this before this split, OMG falling behind and then coming out with guns blazing, blood everywhere, leaving the enemy team in their seats without having a clue what just happened.

Not this time. This time, it was Invictus Gaming with the likes of Kakao and Rookie who came out with firepower that would last for an eternity. Rookie pulled out the Ahri into Cool’s Viktor, who commited another Dade for the second time I believe this week. Rookie’s Ahri this game was compareable to Arnold Schwarzenegger’s performance in Commando. One mission with only one way of completing that mission. And so he did, together with Kakao who early on with only two ganks forced four summoner spells and two kills for his team in just a couple of minutes to set the pace for this game.

Having blown both Cool’s summoner spells, Rookie had a somewhat free farm lane and could push Cool into his turret non stop. Nunu didn't provide any massive amount of gank pressure, especially not in mid. The lead that Rookie got himself after the successful gank from Kakao was huge, although he was competing against OMG’s UZI who also picked up a few kills and they were even until 4-0-1. The big difference was that Cool was completely useless, having died already 5 times early on in the game and also UZI’s support, Cloud, wasn’t scared enough to jump onto the death train.

Where we would've normally see IG struggle in closing out games and really choking down their opponents, we didn't see that today. They took immediate control over the red side jungle from OMG, knowing that their only way to secure the win this game was to somehow starve UZI’s resources and apply pressure to him. IG already took out one carry from OMG and now it was time to take out the fed carry by successfully starving him as they did.

The game was getting out of control, because even if OMG could have managed to somehow get back into the game, the fed Ahri would soon be replaced by a late game Kog’maw. Where OMG did fight off IG, surprisingly being down over 10k gold, seemed to only be a big mistake made by IG but without big consquences. They quickly got back into the base of OMG and took down the three inhibitors.

Invictus Gaming is the first team this split to 2-0 the ranks of OMG. Aside from this victory, the way that they made their picks and bans work and adjusted their game-closing play style was an even bigger victory.

Results Day 3:

Snake vs Energy Pacemaker 2-0
Edward Gaming vs Gamtee 2-0
Team WE vs Star Horn Royal Club 2-0
OMG vs Invictus Gaming 2-0



Standings after Week 9:


Schedule for Week 10:

Day 1:
OMG vs Energy Pacemaker
King vs LGD Gaming
Star Horn Royal Club vs Vici Gaming
Edward Gaming vs Team World Elite

Day 2:
Star Horn Royal Club vs Energy Pacemaker
Snake vs Gamtee
Master3 vs Invictus Gaming
Team World Elite vs King

Day 3:
Master3 vs Snake
Team World Elite vs Energy Pacemaker
Invictus Gaming vs King
Vici Gaming vs LGD Gaming