Showing posts with label League of Legends. Show all posts
Showing posts with label League of Legends. Show all posts

Thursday, December 18, 2014

EU Expansion Tournament Day One Recap




By Reece "Sabrewolf" Dos-Santos 


EU kicked off their double elimination expansion bracket with Giants Gaming, who eliminated the hyped up Millenium, vs Reason Gaming who are made up of previous LCS players.

Giants executed their pick/ban strategy flawlessly removing Zed and Irelia in all 3 of the games rotating the third ban each time. For games one and two they stuck to the solid 4 champ combo of Pantheon, Jax, Jinx and Thresh while using Leblanc in game one and Azir in game two. The true key to this composition was the sheer dominance that their Pantheon pick displayed in controlling the early game and moving the game to his pace.

First bloods went to Giants in both games and Reason’s Lulu jungle pick in game one was completely steamrolled in its attempts to be relevant, often being blown up before even able to execute an ultimate on a teammate. It was particularly interesting to watch how much Kubon struggled against Werelyb at top and how much extra effort Giants invested into ganking and keeping him down. Most people expected that the giveaway of Gnar to Reason would spell trouble for Giants but they proved this doubt wrong many times throughout the course of games one and two.

Game three of the series showed a bit more life from Reason Gaming who secure first blood on Fr3deric, Kubon on Jax even manages to take a 1v1 kill on Werelyb. However the game once again snowballed out of Reason’s control as Kubon again struggled to maintain any kind of relevance.

The MVP of the series in my opinion is Giants Gaming’s Fr3deric who really set his team’s strangleholds into motion and demonstrated a map wide presence that simply couldn’t be handled by their opposition.

If the series against Millennium wasn’t enough to turn some heads towards Giants as favourites to qualify, I’m sure there will be some heads turning now.

H2K vs FAC
The second series of H2K vs N Faculty displayed the same result of a clean 3-0 crushing any hope of a reverse sweep like seen we’ve commonly in the NA expansion bracket. Unlike Reason Gaming, N Faculty had next to no sign of any kind of life during the series, LCS veteran Xaxus was unable to do anything about his team’s systematic take-down.

H2K went into the series with no particular pick/ban strategy other than removing Syndra and Leblanc from every game. N Faculty banned Xerath, Jayce and Lee in games one and two and Jayce, Ahri, Zed in game three.

The games themselves weren’t kill filled thrill rides and didn’t show off anything too flashy or special, the whole series gave off the impression that N Faculty were playing not to lose rather than to win. Barring game three with dragons, H2K displayed a heavy objective control and slowly drained out N Faculty in all areas before taking the series. There was one point where H2K took two completely uncontested towers in middle in game two, N Faculty were simply nowhere to be seen. Soz Purefect had next to no impact and paled in comparison to Febiven who took the carry seat across the series for H2K.

At times it seemed like H2K were taking the games too slow as they never really made any dynamic decisions or rushed plays. The chessboard takedown of N Faculty showed that H2K never really felt any pressure.

As mentioned above, the MVP of the series would have to go to Febiven who lived up to his hype and completely obliterated his opponent.

Giants vs H2K in the winners match looks to be an exciting series but N Faculty and Reason have a lot to work on in their series if they want to stand a chance against the loser of the winner bracket for the second LCS spot. 


Wednesday, December 17, 2014

Amazing, Niels & Mithy announced for Origen (xPeke’s newly formed team). Contenders for Top Lane Position Here!



By Anel “Musinlol” Musinovic

xPeke’s dream of creating his own team and brand is finally coming to life, and with the new announcement of Amazing, Niels & Mithy, the team is looking promising.

Origen announced the new players via Twitter but has not announced their toplaner yet, therefore the rumor mill is still producing names such as Alex Ich, SoaZ, Kev1n & Zorozero.

Looking at Alex Ich as the first contender and the most talked by the community for Origen’s toplane. 

Alex Ich has been a great midlaner over the years and was a dominant force in the EU LCS for Gambit. After leaving Gambit he joined NiP as their toplaner since NiP already had Nukeduck midlane at the time, but despite a star-studded team they failed to qualify for LCS. Him as a toplaner for NiP didn't seem like the biggest success, which was why he later played midlane. Since then, he has tried to form a team with players such as Kev1n, Impaler, Creaton & KaSing, which again left him to play midlane, but sadly the team disbanded after some shaky ranked-5’s performances which were streamed.

Alex recently signed with the Russian team, RoX.KIS which leads me to believe that he will have a hard time leaving them. Overall, I don’t think he is the best toplaner available, and fits way better in the midlane. xPeke also might see a problem in Alex Ich needing a place to stay with his wife & child. He is really liked by the community and still a decent player but I don't see it happening.

Possibility of happening: 3/10

Looking at the second contender, Kev1n.

With the recent failure of re-qualifying for LCS, Millenium decided to disband. Without a team, the possibility of Kev1n is likely. Kev1n has been in the scene for a long time with teams such as SK Gaming & Millenium and he doesn't seem to be going anywhere. Trying to form a team with Alex Ich & trying to re-qualify with Millenium means that he certainly still has the drive for it.

Kev1n has always been at the top with high KDA even when his teams weren't placing high. I think that he is the most likely contender of the four and if he doesn't get picked I would be surprised. With that said, they have been playing ranked 5’s under the name “ORIGEN” on the client, the toplane account is completely new and I don’t see a reason for hiding it if it was Kev1n since he is without a team right now.

Possibility of happening: 8/10

sOAZ, the third contender.

Soaz, as we all know from Against All Authority & Fnatic, is a toplaner with a great champion pool and he knows xPeke very well. They have been together in Fnatic for a long time and that could be a crucial factor. Rumours have been flying around that xPeke doesn't like sOAZ and therefore doesn't want him in Origen.

sOAZ still seems to be on Fnatic and there is question to be made of whether he wants to take the chance of going through challenger or sticking with his secure Fnatic spot. This could explain the mystery top lane account Origen have been playing ranked 5’s with, since sOAZ is most likely still contracted to Fnatic. Also, the unknown player is presenting quite innovative picks in the toplane - such as Morgana and Ezreal. On the other hand, he has changed his name to sOAZIZSALTY in soloq, which could mean he is salty for being left on Fnatic while three of its five players have left.

Possibility of happening: 7/10

Looking at the last contender, Zorozero.

Zorozero is well known for playing for Lemondogs and NiP, and he was also praised as being the best toplaner in EU. No doubt that he was a great player, but he left for school and he surely couldn't have finished school yet unless he did some of it already. Personally I wish it would turn out to be Zorozero just for the sake of getting him back into the scene. Sadly, I think it is unlikely because of school. If he is finished, he could very well be looking for a team and they are hiding the name of the player under the name “touchmytagada.”

Possibility of happening: 5/10

Monday, December 15, 2014

Why a Ten-Team LCS is an Improvement


by Jerrod "Thousand Eyes" Steis

          Now that the expansion tournament has finished up and we have two new teams added to the LCS (Congrats to Curse Academy and Coast), we have ten teams in the LCS. Having ten teams is a huge step in the right direction for E-Sports and the LCS in general. Whether or not these teams succeed is irrelevant, and to be perfectly honest, without a substantial growth in strategy both in game and picks/bans, neither team will make playoffs. Still, there’s a lot more to gain here than just some new teams added to the split.

Better Strategic Planning

          First off, having two more teams means more diverse and well planned games. No longer will one team have to end up playing twice in one week at times. Each week will be even for every team in terms of strategizing. There were many times last split that we saw random upsets in super weeks, and most of those upsets were from lack of preparation for the “perceived” lower team. Now with ten teams, super weeks are gone from the schedule and teams have a full week to prepare for their games. This will help teams that struggled with consistency at times due to splitting their efforts. Of course, this may or may not be the actual issue that some teams had.

More Pro Players = More E-sports Money

          Having more players in the LCS will mean the overall economy of the LCS will improve. There are more opportunities for sponsors, more players getting paid, more games to watch. The list goes on and on. If as a whole we want E-Sports to expand, it’s integral that we add more teams because it gives more opportunities. More chances for players, but also more chances for all other areas like support staff and such. Hopefully these new teams will be able to bring more people and consequently more money to E-Sports and the LCS.

Expansion Brought Hype to Challenger Scene

          The 4 team double elimination bracket was a great success. No series was a sweep and there were even a few teams that were down 0-2 that pulled out a 3-2 win. The games, while sloppy, were also extremely entertaining and exciting. They got us interested in teams we didn't know before and we watched as some people had dreams come true and others had theirs crushed. While two of the teams didn't make it, they were guaranteed a spot in the challenger series that is on after the LCS every week. The challenger series had always been lackluster in views. Now that people were able to see some of the teams that are involved, it should boost the viewership and fans of the series.

More Teams Creates a Larger More Diverse Fan Base

          One of the large issues with the LCS currently is that with only 8 teams, the choices of what team you want to root for are limited. As the LCS expands, different teams will come in and it will give fans a much richer choice on who they want to support. Whether it’s because of champions that they play or strategies or even if it’s just their personalities. Higher population means higher chance of relating in some way or another.

Better Chance for Players to Grow on LAN

          Finally, the players themselves will have a greater chance to grow on a LAN setting and on stage. There’s always been a large difference between playing on-line and playing live on LAN. Some players excel at it and some players flop. Getting more players to experience it though is great. A lot of players find that they excel in LAN and on stage setting and it’s possible we see that from one of the Curse Academy players. It will also be easier to grasp which players are really able to handle being on stage and playing live and under pressure. Some people just can’t handle being in front of so many people when playing and living in that kind of environment.

          While adding more teams may not immediately enhance the level of play, it will improve the overall outlook of the LCS. We’re a long way from anything the size of the NFL or Premier League, we’re growing and making progress. All great things come in small steps and this is probably one of the most integral steps we've taken so far.

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By Jerrod "Thousand Eyes" Steis 

Friday, November 28, 2014

Expansion Tournament Round 2 Preview


By Anel “Musinlol” Musinovic 


Only one day is left until the second round of the expansion tournament, and going in we have Millenium, Giants, Reason Gaming, Different Dimension, H2k, Meloncats, Gamers2 & n!faculty, a line-up which is sure to give us some great games.


Millenium vs Giants 
Kev1n, H0R0, Ryu, Creaton & Jree vs Werlyb, Fr3deric,xPepii, Adryh & Rydle

Going into the first game of Round 2, we have two strong sides. Millenium are the favorites, but you should expect Twitch chat to be filled with hype around Giant's xPepii, especially when he gets a kill.

Although Millenium is expected to win, I have given one game to Giants because I feel that xPepii's unorthodox level 3 roams and aggressive play are going to give them an advantage, one they can possibly use to secure a win. At the very least, his unconventional moves creates fun games that are entertaining to watch and they should be a bit different from the others.

On paper, Millenium are the much stronger team, despite Giants having a midlaner who was once considered one of the best in his role. Toplane will have the biggest mismatch, as Kev1n's skill and experience is going to outshine Werlyb. In the Black Monster cup, it was Millenium's botlane that was the driving force with good farm and solo kills, and if they can transition that into the game vs Giants, they should come out with the win..

Player to watch from Millenium: H0R0

My reasoning behind picking H0R0 as the player to watch is that he has so far has been both good and lackluster in the Black Monster Cup. He often goes for a sightstone after his jungle item, which I hope can give Millenium great opportunities and maybe make it easier for Ryu to pick off the enemies on an assassin like Leblanc. There's been a lot of hype behind H0R0 coming to EU, and in scrims he apparently has splendid performances. He hasn't been an outstanding player in BMC, but I believe he can show up big when it matters.

Players to watch from Giants: xPepii & Adryh

I have chosen two players from Giants because I simply couldn't leave out xPepii, because his unexpected early roams and crazy playmaking potential makes him a player to watch. Adryh seems to be the carry of Giants. In the first round of the expansion he went 9-0-8 on Jinx & 7-4-10 on Lucian when the Jinx was picked away from him. He is one of the only Jinx players at the moment, and I think if they can snowball him on a Jinx they can have a shot.

Predicted score: Millenium 2-1 Giants



Reason Gaming vs Different Dimension 
Kubon, Xayoo, Takefun, Celaver & Libik vs Warrior Lady, AnOnPsyCko, Magebane, Dom1nant & Wildpanda

The second game is between Reason Gaming and the big EUNE surprise, Different Dimension.

Reason Gaming’s matches sadly weren't streamed against SK Prime, but they are up on the ESL YouTube channel. In the first game, Reason Gaming got outplayed and set themselves too far behind too early with Takefun dying multiple times in the first ten minutes. In the second game, Reason had a comfortable lead but were shaky with their decision-making around dragon. Despite that, they came out victorious in Game 2. In Game 3, it was Takefun going 16-3 (even though he gave up first blood) and Xayoo, stealing the baron and winning the game just after.

On paper they have decently strong & experienced players, and are the favourites against Different Dimension, but I fear for them if they move on. Against other teams who should advance in the tournament, DD has the worst positioning.

Different Dimension got through with a 2-0 sweep against the first seed from the EUW ladder, SPARTA. I think that everybody expected EUNE to only have one team which could put up a fight - Tricked esports. However that was not the case. Dom1nant was really dominating on the rift, which is also the reason why he is the player to watch.

Player to watch from Reason: Takefun

Takefun was hit or miss and I expect him to be again, but he has the ability and skill to outlane Mageban, although after his 16-3 game on Leblanc, I imagine that champion will be banned out by DD. Takefun will need to be one of the players that shows up, because I fear that Celaver is going to struggle in the bottom lane.

Player to watch from DD: Dom1nant

Dom1nant is the absolute star of the team and will have to perform every game if they want to have any hopes of winning. He has been under the wing of SK Forgiven and seems to have improved quite a bit. My only fear for Dom1nant is that he isn't an ADC, but a midlaner. He might not have strong performances on many champions, so that could be a worrying point for DD.

Predicted score: Reason Gaming 2-1 Different Dimension



H2k vs Meloncats 
Odamne, loulex, Febiven, Hjarnan, Voidle vs zeclipse, gillius, Abaria, Crykee, Dioud

I fear for the Meloncats that they are going to struggle against a really strong H2k. H2k are the favourites for this game, and maybe even for the whole tournament. Especially with Flaxxish being banned for toxicity and and their coach going to toplane, it is going to be extremely hard. It will be interesting to see what H2k are going to do, and if they are going to focus top or let Odamne try to win hard alone up there.

Unless Abaria could somehow snowball a champion and destroy Febiven, I don't see any way for Meloncats to score an upset, and considering how strong Febiven is right now, I don't even think that's possible.

Player to watch from H2k: Febiven

Febiven is the obvious player to watch, he is so strong and is considered one of the best in the whole of Europe. He has multiple accounts in high challenger and is a great mechanical player. I think he is going to get camped by Gillius, but he should survive and make it easy for his team.

Player to watch from Meloncats: Gillius

I think that Gillius is their only player that goes even or is better than the opposite teams player on that position. It's going to be harder for him than loulex, though, as loulex will have way more to work with. Gillius will probably struggle despite being really good individually. I think he should try to camp Febiven, maybe with Abaria on a snowballed champion.

Predicted score: H2k 2-0 Meloncats



Gamers2 vs n!faculty 
Jwaow, Kou, Ocelote, Yuuki60 & KaSing vs Xaxus, Obvious, Soz Purfect, Sedrion & Mountain

The last game of round 2 might also be the closest. This is the only series where I was seriously in doubt about who was going to win. It could go either way.

On one side we have Ocelote and Gamers2 who have Top Three players in every position, but doesn't seem to be delivering the results in tournaments like Paris Game Week and Black Monster Cup - where they lost to teams such as Giants, Millenium Spirit, SK Prime - all teams they should be able to beat if they want to be a LCS team. With that said, they did advance from the first round easily and won over Reason Gaming in their seeding match.

K0u has struggled lately, he is isn't playing up to his standards from his Ninjas in Pyjamas days which is obviously affecting the whole team. He is the best challenger jungler IF he is playing his best. My concern is he will get out-jungled by Obvious if he keeps playing like he has lately.

Ocelote hasn't exactly been the driving force he'd love to be, and if he wants it to be in the expansion tournament, it should definitely be against Soz Purfect, who I consider one of the weaker players on the enemy team.

On the other side we have a n!faculty, which struggled against Tricked but managed to pull through, n!faculty has 2 standout players in Obvious & Xaxus. Xaxus we all know from his time on Roccat. He wasn't a flashy player but he was always consistent. Therefore, I think that it's going to be an even affair toplane and will probably be swung by the junglers. Obvious is a great jungler and the best player on his team, which is why he is the player to watch.

Player to watch from Gamer2: Yuuki60

The reason behind picking Yuuki is that I feel he is the best player on Gamers2 despite being overshadowed by Gamers2's bigger names like K0u, Ocelote, Jwaow and now KaSing. Speaking of the arrival of KaSing, I think he can, with Yuuki, become a quality LCS level botlane. Yuuki has had Dioud and Rydle prior to KaSing, but they didn't have the same skill level as Yuuki. I believe Yuuki is going to show how good he is and will outshine Sedrion by a lot.

Player to watch from n!faculty: Obvious

The player to watch from n!faculty is Obvious. I was considering Xaxus, but felt like Obvious was their most flashy and probably best player. Obvious often makes plays both in the early and late game and with new solo laners on the team, I believe he is going to have an easier time in the jungle and can potentially focus on shutting down K0u, who can be a really good or lackluster. If he can pressure him so much, it will give them a good chance!

Predicted score: Gamers2 2 - 1 n!faculty

*A quick side note: Games from Round 1 involving Gamers 2 & Reason Gaming have been re-casted and uploaded to ESL’s YouTube channel.

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By Anel “Musinlol” Musinovic 


Saturday, November 22, 2014

THE TOP TEN DEADLIEST ADCS

by Tristan "verlashcaster" Jakobsen

Perhaps they aren't the Best ADCs, but they certainly are the most dangerous as far as your healthbar is concerned. Between their kill count, KDA and pure potential, these are the guys you're most likely to see just before your screen losses its color.  

Number 10: The Adorable CandyPanda 


With the help of long-time pro, nRated, CandyPanda took to the botlane for SK Gaming in the European LCS. This lad from Germany is a player that mostly lies in the middle of the pack when it comes to AD Carrys. His KDA rests on a rather unimpressive 3.8 and his GPM lies dull steady at 380. In fact, per stats, he wouldn't even have made it on this top ten list if it wasn't for his tendency to play passively throughout almost the whole split and then explode into a killing machine that eats champions for breakfast - kind of like Gnar, but with more arrows and less boomerangs. His Vayne at worlds is a perfect example of when the Panda goes all hulk and actually shows up. In his match vs TSM, he played the whole game according to what needed to be done, and when TSM made the decision to rush and scatter into SK’s base, that’s when the game was decided.  

Here’s some of CandyPandas' Vayne mechanics. Even though he goes in recklessly and dies, he still manages to wreak enough havoc for SK to win the fight.

https://www.youtube.com/watch?v=0Sbd204IUC4&feature=youtu.be&t=40m26s

So what about next split?
Whilst CandyPanda left SK Gaming and is now a free agent, it would be interesting to see him in the LCS again. He’s a major sleeper (and boy does he sleep for long hours) but, when you wake the panda up, he’s not all that cute and cuddly anymore. 

Average KDA: 3.8
GPM: 380 
Support: nRated
Most Played Champion: Lucian.


Number 9: The Lawful Cop 
























Cop has the fifth lowest GPM (377) of all AD carries in the LCS. He’s a rather passive player and often relies on the rest of the team to win the game, but even though he’s shaky in many areas, you cannot deny his KDA is monstrous. Showing up with an impressive 5.8 average, you know that he and Xpecial made a really good team. Do you remember the game vs Complexity that went on forever? (You know, that game where there was so much chaos and back-and-forths your eyes got exhausted being in the same room as your monitor?) It was here Cop probably made his biggest play of the summer split. His Kog’Maw kites here are just amazing.

https://www.youtube.com/watch?v=iysBJ2jSubI

What about next split?
Cop was replaced this season by none other than ex-SKT T1 K’s Piglet, which is almost unarguably an upgrade. Still, you should expect Cop to show up and be one of the best players in the NA Expansion tournament as part of Curse Academy. 

Average KDA: 5.8
GPM: 377
Support: Xpecial
Most Played Champion: Corki.


Number 8: The Wild Turtle 

Although not so ‘yung’ anymore, WildTurtle is still one of the most famous League of Legends players in the world. Known to be an incredible solo queue player, he will sometimes do reckless things without thinking. It's a habit he brings to the LCS, and while it doesn't always work out the way he thought, it still works.

Most people assume Turtle would place higher on this list but, in all honesty, even though TSM won the NA LCS Summer Split, his performance wasn't top notch. However, you cannot deny the fact that he’s a motivated player that has sick mechanics, even though he sometimes has problems translating them into team oriented plays (which might have to do more with him switching support two times during the season.) There’s a significant point when you look at Turtles' stats, and it’s obvious they improved when Lustboy replaced Gleeb in the TSM starting roster.

And, of course, let's not forget the very last teamfight of the summer season, when he secured a triple kill and the cup for TSM.

https://www.youtube.com/watch?v=BE2qfZ9Z8rA&feature=youtu.be&t=49m14s

What about next split?
WildTurtle is still part of TSM and has kept practicing and improving with Lustboy. Predictions are he’s going to improve his stats during the next split.

Average KDA: 4.6
GPM: 381 
Support: Gleeb / Lustboy.
Most Played Champion: Lucian.


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by Tristan "verlashcaster" Jakobsen

Sunday, November 2, 2014

Summoners Con Kicks Off its First Year the Right Way.




BURBANK, CA - Summoner's Con 2014 was a one day event held at the Burbank Marriott Airport Convention Center on Saturday, November 1st, 2014.  Read More...

Social Media & eSports; for Better or Worse



by Louis "Guichex" Lemeillet

In the last few weeks, I've come across multiple articles talking about the influence of social media in eSports, each one adopting a different point of view. A great deal has been written about the departure of Amazing, Dexter and Thorin from their respective structures and, in the end, it all came down to the pressure caused by social media. With the explosive growth of eSports, social media is truly a third power, and it can influence the career of professionals in the field. But as eSports are a worldwide phenomenon and couldn't exist without the internet, social media is a part of this model and can't be rejected. I wanted to discuss the pros & cons of this model and how it could possibly evolve.
           
We've never been so close to our public figures.

Many share the opinion that eSports have created a new way to interact with public figures, professionals, players, game editors and even tournaments promoters; and that it allows everyone to have a role in this big adventure. It's the truth. We have never been so close together with the expansive use of Twitter, Facebook & Reddit. Our questions can be answered by other passionate fans, promoters and professional players themselves. We can ask questions, and expect quick answers. We can offer opinions and they'll be read almost every time if they present some kind of value. We, as social media users, have a “power” we don't have in other traditional sports where most famous public figures are relying on PR agencies to handle their communication and to tell them how to react to given situations. We have none of this in eSports. Each player or professional is handling his own social medias accounts and they give direct answers. Moreover, the streaming possibilities are endless and pro-players appear to us “au natural,” speaking without any control and even giving information on topics they maybe shouldn't talk about.
           
Is it a good model? I can't decide on my own. But it has its perks. I believe that because players are so thankful and approachable, fans give them respect in return. Almost every official match we're seeing crowds cheering for great plays and players, even if they have a favorite in their hearts. We cheer them all, and they thank us by being as close and friendly as possible. There are few lies. It's a short distance between them and us and it gives me a unshakable feel of joy and hope towards human kind. I've never experienced something like this before and I believe that traditional sports should seek inspiration in eSports, and learn that fans enjoy much more hearing honest opinions than premade or shady ones.

Great power means great responsibilities.

In the other hand, every system has its flaws and many great players or contributors of the field have been facing extreme amounts of social pressure, together with work pressure, which can deeply affect their personal lives. Because eSports are still very young, and because it gained an immense amount of popularity in just a few years, people are still figuring out the limits of a system almost entirely relying on social media. In traditional sports, newspapers were here before and they adapted their system to the internet because it became so huge it couldn't be ignored. But eSports were born because of social media. Of course, it is not the first business that emerged due to the internet, but it is the first sport to do so. And as we all know, sports unleash our passions more than other things. Therefore, social media become a double-edged sword: whenever players are performing well, we congratulate them; whenever they are underperforming, we are telling them to get back on tracks (often in a poor way). In the end, we are just expressing opinions as always, but we are not expected to be heard that much and some people don't realize how it impact the one who reads it. And viewers are not the only ones to blame.
           
I don't want to point fingers on people, but it is because of this use of social media that Thorin got fired from Ongamers. But he's not the only one to mix personal feelings and work. Is that something they should work on? Yes and no. Yes, because you have to consider that you're talking through social media to extremely young players. Most of them were shut-in guys with no idea of what fame or popularity could mean, and I believe it is extremely difficult for them to face crude remarks head-on and not feel a thing. In traditional sports, they have decades of experience facing paparazzi, hateful journalists, experts, etc. and they learned how to deal with it. I don't think that's the case for eSports players yet. But you can't shut down social media's hateful comments or journalists picking on you; and as a player you can't be kept in a cocoon where you hear nothing. You'll have to face this problem sometime. If Thorin was fired, it's not because a structure or a pro-player complained, it's because at some point CBS & Ongamers felt he would deteriorate the image of the company, period.
           
Yet, here we are in this Season 4 of League of Legends where two European players went back home because they didn't feel welcome in North America. They bowed to the media pressure, both social and journalistic, and went back to a more comfortable environment. Who can blame them? They are already facing extreme mental pressure on a daily basis because of their work, with few ways to escape even more pressure as Reddit was one Alt+Tab away. It'd be insane to deliberately add more mental pressure on oneself, when they can escape it quite easily as their gaming level will allow them to get back on their feet elsewhere. Nevertheless, it's still a loss for the team they left behind. On the human side, I think it can cause or compound several anxiety issues. It also means a third party destroyed the adventure of a young European player hoping to live big in North America. How would you feel if you went studying in a foreign country and a lot of people picked on you ? I'm not sure any of us would really enjoy that trip.

I still want to be a part of this adventure.

Despite having strong flaws, I believe the eSports model still has more benefits. Being able to feel close to public figures is something we should hold dearly as it reinforces honesty, generosity, solidarity and the warm camaraderie of a shared passion. That stomach churning feeling - when someone is criticizing eSports - is something I hadn't felt before, even as a lover of traditional sports. It's like, the people who come together through eSports are somehow closer and more protective of themselves as a group.

Nevertheless, having a professional flee their team because of social media pressure is quite problematic. What do you do as a team owner when you're seeing one of your biggest players go away just because fans and/or journalists were a bit hateful? Do you try to limit the use of social media so they can avoid the harsh reality? I don't believe it's a solution, as at some point they'll still read what is said and it will still hurt them. Do you try to control it? Then you'll lose all the popularity and monetary perks that come with an interactive sport.

For a team owner, the answer could be to allow PR firms to handle the work and make players focus only on the game. Let them tell you when to go see fans, when to sign stuff, when to wave, etc, but I find this truly horrible. In the other hand, you can't be that idealistic Gale-like friend, coming right out of Hunger Games and saying, “What if no one would bully them? If we stop bullying them, they will feel welcomed.” Yeah, great stuff, except it's impossible. For me, the solution would be to recruit both psychologists and communication professionals inside the gaming structures at the sole service of the pros. We are seeing the beginning of it with  SK recruiting a sports psychologist, but it's not enough yet.

What does a communications professional do better than a PR agency? First, he would be part of the team and would consider only his company's interests. He won't take care of the communication of other teams, or even other companies, and therefore feel better integration and stronger loyalty. Second, he would be almost all the time with teams, players and coaches, and can understand with the help of a psychologist what are their personality and how to take advantages out of it. They can help by highlighting some aspects of the players personalities, developing them into true individual beings and not the same as others; therefore making them realize their uniqueness to boost their confidence against mass hatred.

The players who understood this at some point are very few: Krepo, Tabzzz, Aphromoo, Kiwi, maybe Dyrus and some others. They all use their unique traits to communicate. Krepo is the analyst/adult guy, Tabzz is really down-to-earth and honest without being mean, Aphromoo is just plain honest and respectable, Kiwi is crazy, and Dyrus is often “salty.” But the best part of that combination of comm/psych would be just to be there and act as a constant support whenever players are feeling down or unsure due to social pressure. They could be the part of the staff which helps new players feel at home, and could act as a relay between the head executives and them.
           
Of course, it'd cost some money which structures might want to spend elsewhere, but I'd say those guys are one of the most important parts of the infrastructure a team could want. Moreover, even if communication and psychology are their primary mission, they could easily help on other fields like lifestyle coach, analyst, etc.

As eSports are a new model of sports, it brings its perks and disadvantages, mostly because of the use we are making of social media and because of the pressure it can create towards guys who were mostly shy shut-ins three years ago. But a new model brings also its new kind of solution. We must take the best out of traditional sports, and out of eSports, and always be reluctant to just copy a given model. We are already making something better, we don't want to blew it or stop along the road.

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by Louis "Guichex" Lemeillet

Wednesday, October 29, 2014

The Importance of Coaching



by Jerrod "Thousand Eyes" Steis

Coaching is rapidly becoming a huge thing in LoL, especially since the start of this season as teams move players from their starting roster and pick up brand new people. Riot actually officially announced that they are recognizing coaches as a part of a team now. You can’t deny that coaching is as big a part of the game as the players themselves at this point.

Coaches play a very large role, albeit behind the scenes, although every team uses their coaches differently. Some are purely for strategizing while others will have duties like analyzing games and keeping morale high. Either way, they are extremely important in guiding a team to a win.

The best example and probably the most prominent coach is Locodoco from TSM. Locodoco joined the team around Week 4 of the Summer Split. TSM had just come off a great Spring Split, but they still faltered in the playoffs. Early on in their Summer Split though, things were going rough. They had already lost over half as many games as the last split. With Loco's arrival, there was an almost immediate change in the general feeling of the team. They ended up winning all of their games the next week.

From an outsiders standpoint, over the next few weeks, it seemed as if TSM made no large progress, but when you took into account the amount of roster swaps and drama TSM had going throughout the year, one could easily make an argument that Loco was an integral part in keeping that team moving forward. Also, once Loco was able to finally take some time and meet with his team for a bit without the added pressure of upcoming games, look what happened. They won the NA LCS Playoffs and did extremely well in Worlds.


I can see a lot of teams making moves this off-season to pick up analysts and coaches. Not only that, but I think coaches will obtain highly increased recognition this upcoming season. This past season showed that strategy can change week to week, not only in champion picks, but in prioritization of objectives and lanes. Riot is adding a lot of map changes and it’s going to be hard for players to keep track of strategizing for their team as well as try to lane and win in the game.

Shotcalling is a different aspect, but quite similar. The main difference being that shotcalling is done in the game whereas coaching is done outside of the game. Coaches look more at theoretical picks and situations and how those things relate to each other. Coaches are a lot less reactive in what they do. It’s actually why someone can be an amazing coach and not be all that great at the game. It’s a lot different strategizing the game and playing it, especially if in-game you don’t recall your strategies.

Being able to see the game as a whole rather than just your champion is a major part of being a coach. You have to run almost every situation in your head and play it out from picks and bans onward. It can be an amazing aspect to add to your team and pull yourself from mediocre to great and I’m excited to see how teams handle this possibility in the coming months.

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by Jerrod "Thousand Eyes" Steis

Monday, October 20, 2014

Samsung White : 2014 League of Legends' World Champions


by Reece "SabrewoIf" Dos-Santos

Worlds 2014 has been a roller coaster of plays, tears, upsets and high flying performances, but in the end, it was all down to Star Horn Royal Club’s second consecutive finals appearance against Samsung White, who crashed out in groups last year as Samsung Ozone. A lot had changed for both teams, and their respective rides to the finals were both fairly similar in being overlooked by some in favour of other teams from their region as well as being predicted winners by others.

Pick/Bans:

The ban phase from both teams throughout the four matches that were played was static at best. Samsung White was relentless in their commitment to remove Lee Sin and Lucian from all games played while Star Horn Royal Club also shared the same conviction in continuously banning out Alistar and Zilean. Staying on the topic of trends, Star Horn Royal Club also showed a very strong belief in Tristana and Ryze, who both featured in every game for them except game three. I believe their desperation in trying to outscale SSW is what ultimately led to their downfall in this series, as they were taken apart before twenty minutes in every single game except game three. Had Royal Club opted to try and pick a more early or mid-game peaking team comp, they may have had the opportunity to fight back the aggression and sheer dominance of SSW led brilliantly by Dandy’s map pressure.

Samsung White’s picks were successful because they always went for a team comp that had mid game power spikes and could pick individuals off with ease. They played around Dandy’s ability to perfectly execute ganks and skirmishes while continuously punishing the time it took for SHR’s comps to scale. Game 3 was the only one where their picks didn't particularly synergize and the Singed never did have as much impact as when Looper was on Kassadin, Maokai and Rumble. Similarly to how SHR relied a lot on Tristana as an ADC pick, Twitch was also taken by SSW in three of the four games and put to a much greater use than the Tristana pick. If anything, these games certainly stood out as a demonstration of exactly how you put down and keep down a Tristana, even in comps designed to prioritize her.

Games:

Royal Club, in game one, tried to go for a standard “Uzi protection” team comp that relied on Tristana hyper scaling into the late game with Janna and Orianna shields to prevent her ever being taken down. While this had worked in past games and Uzi is undeniably one of the best AD Carries in the world, Samsung White’s early to mid-game domination was simply too much for SHRC to handle and their Hyper carry comp never really got a chance to breathe. First Blood was secured at around 1:20, Dandy wasted no time controlling the enemy jungle with wards and pinks which then allowed for an easy second kill on the bottom lane. By fifteen minutes the score of the first game was 0/6, which went on to also be the story of games two and four. Insec’s performance was particularly lacking in the face of near perfection in Dandy and the pressure really seemed to get to him the most out of all the players on Royal Club. In game one he was killed by the same Jayce shockblast combo twice in quick succession; in game two he failed to secure an easy to kill on Pawn because he decided to walk away and let Damage Over Time deal the killing blow instead of simply attack one more time which allowed for Pawn to escape with a last second Janna shield. Insec’s failure to be relevant in any way compared to his counterpart is only the worst example as every member of Star Horn Royal paled in comparison to the Koreans and even Uzi who was really hyped up failed to put up any kind of relevant showing in games one, two and four. Once he finally got a chance to scale, though down to SSW’s questionable and overconfident picks and choices in game three, he showed what he’s known for but the beast was tamed whenever Samsung White had their feet on the pedal.

If I had to pick a standout performer of the series I would have no choice but to pick Dandy. He completely suppressed Star Horn’s lanes with well-timed ganks, counter ganks and flawless vision control. A lot of Samsung White’s ability to be so frightening is down to how well he and Mata light up the map, his ganks were covered by his team as well as circles of vision to ensure no blank spots could allude to potential danger. It was as close to perfect jungling as I’ve ever seen in my time watching professional League Of Legends, in both synergy and single-handed brilliance.

The question now is what will happen to Samsung White in the coming months, if they can maintain this level of beautiful gameplay it's more than possible that they can be the first team to re-qualify for worlds after winning it. But there is every chance that they could go down the route of SKT T1 K who many also thought were absolutely unstoppable, Only time will tell.

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by Reece "SabrewoIf" Dos-Santos

Sunday, October 12, 2014

A Look at the League of Legends Preseason PBE Changes



Tons and tons of preseason changes were shipped to the PBE recently. Some are here to stay, some aren’t, and some have yet to be seen. But as with any change, there are trade-offs:

Items

The first item change I want to mention is the addition of Righteous Glory; specifically, I’d like to thank our Rito overlords for adding another item that builds out of Catalyst the Protector. Ever since Season 3, we've only had one option when buying this - Banshee’s Veil. With the new Righteous Glory, we have an option similar to Rod of Ages that helps your team a bit more when sieging. Also, just a hunch, this item on a team with the new Sion will hurt quite a bit.

There’s another new item, though, that I don’t like so much: the Zz’rot portal. This item, intended for tanks who aren’t very good at split-pushing, spawns monsters that act as extra minions for your team and sends them to the nearest lane. A cool concept but, in my opinion, it will greatly devalue the skill of controlling side waves. This is a hard skill to learn and an even harder one to implement, as you can see when the top professional teams lose track of how a lane is pushing and end up losing a tower. If you spend the time and resources building up your side lanes and then your opponent just buys an item to spawn more minions, what’s the point in learning that skill?

There are also a slew of changes to elixirs. Some are good and exciting, but I have some deep reservations about others. The current elixirs are being removed and there are four new elixirs taking their place, so it’s not like that idea is gone. In fact, I think there will be some great uses for these new elixirs. Take the Elixir of Iron for example; paired with the Captain enchantment on a set of boots, your allies can quickly follow up when you engage on the enemy team. Or your Tristana could buy an Elixir of Wrath and stack on extra time to its duration as she gets resets in a teamfight. These new elixirs open up plenty of possibilities.

However, they also added a restriction to elixirs that seems to be pretty much out of the blue. You can no longer buy elixirs before level 9, even though this had never caused problems before. There were very few situations where anyone would do this anyways - one example being the red elixir start on Zed - and doing this was always a choice which had clear strengths and weaknesses.


Note: This item is still bad. Don’t buy it. It got some changes, but it’s still in a very awkward place.


Jungle Changes

There are a lot of changes to how the jungle works, and this is the area where we’re most likely to see more changes in the coming weeks. Little is known about these changes, but I think I can say that the four different versions of Smite will probably turn out to be a good thing. It allows for junglers to play more to their strength and what their team needs. Also, I have a feeling that these jungle changes will benefit Korean teams more than teams from any other region, since the need for “jungle smarts” is going to increase and Korean junglers currently outshine the rest in that department.


However, now you can only buy Hunter’s Machete if you took Smite as a summoner spell. Many of you may not know this (since LPL has a very low English-speaking viewership), but Chinese mid laners had begun building jungle items (usually Spirit of the Spectral Lizard) and farming wraiths every time they respawned. This new restriction on the jungle items eliminates this innovative strategy, which could have even been improved with these jungle changes (i.e. getting faster camp clear).


Read: Always kill wraiths before you go to dragon or Baron. ‘Nuff said.

Objectives/Macro Strategy/Misc.


One of the biggest changes announced was the addition of the crab patrolling the two sections of river. Now, Xypherous referred to it as a “scuttle crab,” but the client calls it a “giant enemy crab.” Whichever name goes through (but it should totally be the second one), this moving camp will be important to keep track of. This is likely going to be a good change, as long as they add special interactions between this camp and Urgot.

Still Waters is a buff introduced in these preseason changes. It gives bonus movement speed out of combat and, after standing still for half a second, 25% increased vision range and the ability to see over walls. This will be useful in many situations, from sieging the enemy’s base to contesting Baron. The only player I wouldn't give this power-up to would be a split pusher. If they’re relying on it to avoid getting caught out, then your team does not have the proper map pressure to attempt a split push in the first place.

The new dragon bonuses are certainly a little odd; stacking bonuses for each dragon you kill is an interesting direction to take things. Early dragons will likely become much more important. These changes should be good for competitive play but could go either way for solo queue, since objective control is typically better and more emphasized in competitive matches.

Dragon gets a buff, though, against your team for each time you kill it. As you challenge for your fifth dragon, it will be dealing 180% damage to your team. This means that you either have to be very far ahead of the other team to contest, or you have to rotate in such a way that you can take it without any opposition. This will probably need to be tuned down, but we’ll see.

The new Baron buff is interesting too, but the most striking thing about it to me is the massively improved recall you get when you have it. You recall in half the time and, from what it sounds like, basically get a free Homeguard enchantment on top of it. This may (and I hope, will) encourage more diverse choices when upgrading your boots - assuming boot enchantments aren’t also being updated.

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By Kennan French

Saturday, October 11, 2014

Fashion in Esports



by Louis "Guichex" Lemeillet

Is it weird to talk about fashion if we're talking as subjects of a group of teens who are playing hours of video games? Maybe, although I believe even geeks, nerds or whatever you call them, have their own fashion in some way, despite being far away from the “fashion” world you see in everyday mass media. But is it weird to talk about fashion if we're looking at a sport? Clearly it isn't. Every sports has its own fashion. Basketball, American Football, Soccer, Baseball, Golf, etc. they all have a clear set of clothes which is common only to them. So why not eSports? This discipline is still new and unites a bunch of people who weren't used to being in the spotlight before. Still, every successful team is selling its own merchandise and wants to popularize it. What is different from other sports is that eSports doesn't require a special outfit, and a lot of teams seems to have a different idea of what they have to wear mainly depending on their region.

Asia wants to be classy.



Asian teams (Korean, Chinese, South-East Asian) have somewhat united to wear almost the same outfits when they're performing on stage, or at least for the upper body. A lot of teams we saw at worlds are wearing low-key polo shirts with a little room allowed for the team logo and the sponsors. Regardless, they are still visible especially when Riot is making a lot of interviews and close-ups on players. A small difference is visible for EDG & AHQ where they're wearing classic t-shirts but are almost always wearing sports jackets which follow the same rule as before: subdued logos from sponsors.



In some way, the fashion these teams are putting on is really close to what you'd find in golf. And it's quite logical: golf is a sport, but not as intense as some other sports like Soccer or Basketball. Some might categorize it as “not really a sport,” but the same could be said for eSports. Also, Golf is a sport which requires a lot of focus, mental strength and precision. Same for eSports! The only difference here is on the lower body of our favorite players. Koreans are often wearing absolutely horrible sweatpants. I mean, I wouldn't dare to wear those kind of pants outside of my house nowadays, and I don't think it sends a good image around the world, since it'll keep pro-gamers classified as “geeks in sweatpants.” They also keep wearing them in advertisements like Faker did recently. I mean...come on.

Chinese and South-East Asian players are wearing a bit more classy jeans and you have to give them props for it. I know sweatpants are comfortable for playing in, but man, jeans aren’t that hard either. It's not because you wear jeans that you'll perform worse considering the level of those players.

Europe, too much soccer?



Despite being a fan of Europe's performance in eSports, I still don't understand how some structures think regarding their team clothes. I mean, yes, we like soccer a lot, but it doesn't mean you have to copy it and import it into eSports. Why did sports jerseys, of all clothes, make the cut here? My guess is a lot of people investing in eSports come from an average social class, not especially poor or rich, but with a middle-class culture which is obviously greatly centered around the most popular sport in Europe. No other sports come close to it, and it has a clear and vast influence on a lot of people.

Coming from this social class, eSports players and fans wanted to say their passion for video games was as great as some peoples passion with soccer (or as great as their own), and directly imitated its style, importing the sports jersey you can see on a lot of European teams now: Fnatic, Copenhagen Wolves, etc.

I honestly don't think this is the best piece of clothing for eSports. It isn't, properly speaking, a physical sport. It requires a lot of focus, and while you sweat a lot during an official match for sure, I don't think it requires such an outfit. The core “physical” and psychological needs of pro-gaming is mental strength and precision, which are mostly shared within sports like golf, or maybe baseball.

North America went in the right direction but stopped halfway.



North American LoL teams have embraced eSports fashion in a different way than other countries by not trying to make it look like a traditional sport, but almost all the teams have a different style of clothes. White hoodies and sky blue T-shirts create Cloud 9's theme. Dignitas has black hoodies and CLG wears long sleeve cotton shirts. TSM players wear satin varsity jackets and Evil Geniuses scored a fashion knock out in their amazing black leather jackets. Only Curse seems to enjoy the sports jerseys (and they should fit them more, because it looks like they're way too big for some players!)


But unfortunately, the NA teams are almost too convoluted. All of them want to differentiate from the one another too much, and none of them, except Curse, are reasoning as a business by renewing their official clothes regularly. At some point, a new season into LCS should mean a new set of clothes. Fans are generally happy to see those changes and feel like they need to buy the new ones to be a better representative of the team. Yet, a lot of teams are hesitant on this point and just play around with colors to offer more than one set.

In the end, I think eSports clothing styles may actually be too diverse. Hoodies, sports jerseys, polos, t-shirts (and even an attempt at polo-shirts and hoodies from SK) can be a little weird. All these pro-gamers play the same game but none of them are wearing the same thing. It comes across as a bit disorganized. But that just means that eSports has nothing written in stone yet. I like it, because then we can only go up.

Setting up some standardized fashion code might help set values and integrity inside the community. Moreover, it helps show the world that eSports are real, that they are happening here and now and that mainstream industries needs to invest now to get the bigger piece of the cake. I think polo shirts are the best option, but it doesn't really fit with the gamer image we have in our Occidental regions. Nevertheless, it has been shown in recent studies that a lot of eSport viewers are not hardcore gamers, and looking closely into this population might deliver the answer.

by Louis "Guichex" Lemeillet

Friday, October 3, 2014

A Quick Look: Samsung Galaxy Blue vs Cloud 9



Matt “It’s Pure Luck” Lee

Heading into the final day of games last Sunday, it seemed to be a bleak situation for Cloud 9. A loss to Alliance on day three, followed by an Alliance upset of NaJin White Shield put C9 on the ropes and needing multiple things to fall their way. Yet, what was considered nearly unthinkable happened on the final day. Alliance was defeated by the international wild card, Kabum eSports, and Cloud 9 came right back with a clutch victory over Najin White Shield to clinch a spot in the knockout stage.

It won’t get any easier for them from here on out as they meet the OGN’s top seed next in Samsung Galaxy Blue. SSB escaped the “Group of Death” with minimal damage. The only blemish was a loss to Fnatic on the first day, but they bounced back with a vengeance and won four straight games to close the group stage. Eliminating Fnatic had to be particularly sweet for Dade, as they dealt him two losses when he was on SSW (then known as Samsung Galaxy Ozone) in the group stage last year.

This will be the biggest test Cloud 9 has ever had. As terrific a player as Dade is, the biggest challenge probably lies with Sneaky and LemonNation in the bottom lane. Deft has repeatedly shown an ability to make himself relevant in games where he falls behind, something that is very tough for the AD carry position to do. If C9 manages to grab a favorable 2v2 match-up, I’d also expect SSB to lane swap on them to try and nullify this. I’d expect Sneaky to lean towards Lucian and Corki this series. Picking Tristana will play into the hands of Samsung; as strong as she is late game, opting to try and beat a team with such great late game prowess is playing with fire.

For Cloud 9 to have a shot in this series, mid game will be key. If they allow Deft/Heart to get ahead, I’m not sure how they will manage to salvage a win. SSB can be taken advantage of early game and mid game and this where C9 must strike. They are fairly passive early on as they are fine letting games go late and winning with their superior team fighting and objective control. This was evident in most of their group stage wins outside the first victory over LMQ. It often felt as if they were just sort of cruising along before they would slam their foot on the gas and take total control.

In the game Samsung dropped versus Fnatic, we may have seen the blueprint to beating OGN’s top seed. Despite being down (albeit only 4-1) in kills, Fnatic left the lane phase with a decent-sized gold lead all around courtesy of creep score discrepancies and taking two of three dragons. After setting a trap and getting multiple picks above the Samsung blue buff in the mid game, Fnatic seemed to take total control and used the team power spike of Lucian to take over the game before Kog’Maw could become a serious issue. Fnatic snowballed the game from that point and took the easy victory, showing that as great as Samsung Blue is, they are beatable. If C9 hope to pull off the upset, this is the strategy they need to employ. Considering how well versed SSB are in best of five series, it won’t be easy.

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By Matthew "It's Pure Luck" Lee

Thursday, October 2, 2014

Worlds' Bracket Picks : Quarterfinals


Quarterfinals Picks


by Jerrod "Thousand Eyes" Steis

  • SSW vs TSM

Samsung White is just plain out scary. They dominated their group and they weren’t even satisfied with their play in the group. They know how to play the Pick/Ban phase and then control you afterwards. Dyrus’ Rumble and Bjergsen as a whole have been great throughout Worlds for TSM, but I think Samsung White would be out of their minds not to ban Rumble, as Looper hasn’t really shown a liking for Rumble. PawN vs Bjergsen is the match-up to watch, but PawN doesn’t even have to win, just not feed. I think he can manage that over the course of a five game series. TSM has been the best adapting team in Worlds, so I think they could take a game away. White will dominate otherwise.

SSW wins 3-1

  • SSB vs C9

This could go either way really. Samsung Blue is a team that is cohesive beyond belief. I like to think that C9 will be smart enough to go around this and avoid teamfighting at any point, at least when it wouldn’t be obviously advantageous. Hai will be looking to play Zed, and Balls may actually avoid his Rumble, since teamfights are not what they want. Look for Ryze to be highly contested and Dade to try and shut Hai down early in every game to keep him from trying to split. Lemon and Sneaky have a hard match-up against Heart and Deft, and things could go spiraling out of control if they get a lead. Basically this series is going to come down to how well prepared C9 are for Blue. I think C9 will be able to play around Blue smarter and pull out a slim victory.

C9 wins 3-2

  • SHRC vs EDG

Two Chinese teams duking it out. These games will be a bloodbath for sure. Edward Gaming had a very disappointing group stage and NaMei has been hearing criticism of choking this entire time since Group A finished and I think he’ll be sick of hearing it. He’s going to come out swinging and StarHorn will be in their sights. Not only that, but EDG is familiar with SHRC and knows how to play against them. They took two Number One finishes in the LPL for a reason, I don’t see a reason for them to lose to StarHorn now.

As far as Starhorn themselves go, they did win their group, but they really only had TSM as competition. Basically all that they had to do was get a lead and run with it. They had messy wins and against more complete teams like EDG they’re going to have those weak points exposed. Even at Worlds we’ve seen communication issues with InSec and the rest of the team. Uzi would have to carry the team hard, and I’m not sure he’d even consistently win lane against NaMei.

EDG wins 3-0

  • NJWS vs OMG

Najin White Shield is an interesting team for me. I feel like they are very overrated purely because of being a Korean team. They showed how wishy washy they can be in Groups by losing hardcore to Alliance after dominating most of the games. Watch has been underwhelming, but Save and Ggoong have picked up the slack with some occasional help from Zefa. I’m not saying that Najin is a bad team, but they are most obviously the lower of the Korean team and probably the easiest to knock out.

OMG is the black sheep of China. Strong laners, good jungler, and weak ADC/Support duo. Cool has been lackluster compared to what people built him up to be. He’s made his fair share of mistakes, one of the most notable that I’ve seen was his over-tanking of tower shots in the infamous FNC vs OMG match near then. If OMG wants to win they need Cool to snap out of whatever’s been messing with him and wake up. Gogoing on the other hand has been an absolute monster and put the team on his back. His Ryze has been dominant all Worlds long, he’s shown mechanics on a champ that people don’t even think has mechanics. His KDA is easily the highest on the team. LoveLing has been hit or miss, and he can have a good impact, however I’m not sure if he can have a substantial impact all 5 games. It may depend on which Watch shows up. Overall, don’t judge OMG by their record. They made it out of the group of death for a reason.

Despite that I’m taking NJWS to win 3-2