Showing posts with label patch notes.. Show all posts
Showing posts with label patch notes.. Show all posts

Friday, June 27, 2014

Reworked and Remastered - Nidalee Edition





Major reworks everywhere! Rito has just released two major kit reworks for vastly different champions: Nidalee, everyone's favorite spear chucking, slippery cat, and Skarner, the long-forgotten scorpion king of the jungle. Up ahead, I'm going to go over all of the changes that occurred and what they entail, as well as how well I think the change will go over in game.

First up is Nidalee. She's been an issue Riot has needed to address for a long time now. Her playstyle was really against what the core components of the game were, and this led to an unengaging experience. Her kit revolved completely around staying as far back as she could to stay out of range and maximize spear damage, which could have the possibility of one-shotting squishies late game.

If she was too close, she transformed to cougar form and pounced back to that range. Rinse and repeat. Add on to that, she had a large heal as well, meaning she could out-sustain you in addition to being able to run away from almost anything. In other words, if Nidalee was ahead, she had to misposition majorly to have a chance for the other team to win.

Her enemies weren't the only ones that suffered. Nidalee's kit was stronger the longer a siege took. More time sieging = higher % of spears hitting = less safe for enemy to hold towers without healing. Teammates were stuck sitting around in front of a tower waiting for Nidalee to hit enough spears to make the enemy run off. They couldn't leave her alone because she isn't enough of a threat by herself when taking a tower. It was boring, and the only person having fun that whole time was Nid. That goes for either side.

So how could Riot fix this without gutting her and making a whole new kit? Let's look at each change and compare the before and after.

(Note: I go pretty in-depth into changes to her kit here and what they entail for playstyles. If you feel you understand the new kit and what the changes mean, I've put a TL;DR that summarizes my thoughts on her kit as a whole and where she lies in the meta.)



·         First Nidalee has access to her cougar form at level 1.

Actually I think the important thing to note is that Nidalee will have access to her cougar form at levels 3-4.
           
Nidalee has to have at minimum two skills to use cougar, and three to be effective in most cases. This wasn't an issue before because she would have at least a point in every ability by level 6, but now she needs to level the human skill before she uses it in cougar. Nidalee used to be an easy gank pre-6, and the ult change is a slight buff to her early mobility, but nothing huge. Pounce doesn't cover a large area, and it received its share of changes as well.

Prowl

·         MOVEMENT---Moving through brush increases Nidalee's movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
·         HUNTED---Damaging champions with Javelin Toss or Bushwhack marks them as 'Hunted' for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.

I couldn't find any previous numbers but I believe Nidalee's base movespeed increase in brush was nerfed, while her bonus when chasing is higher than the static number in 4.9.

At her core, Nidalee is a hunter. Her old kit was more sniper than hunter though. The major attempt to fix this is through the passive change. It leaves some room to be overall faster in the jungle, but gives a much larger reward through chasing the enemy you've marked. A much more cohesive kit and theme.

In addition, Nidalee players had almost no use in going to cougar form outside of wave clearing alone and moving around the map. Why trade in someone's face when you can chuck spears from far away?

Sure the cougar form damage is more likely to hit, but even if you hit everything in cougar you could still lose the trade. If you chuck a spear from far away, you would either do just as much or more damage and, if you missed, it wasn't a problem because you only lost a bit of mana and a cooldown as opposed to a bunch of precious health.

The stall tactic needed to be addressed, but rather than trying to pull Nidalee's human form in line with cougar, Riot gave her more effects to tandem human form into cougar. Her offensive human spells mark her enemy. If Nidalee hits cougar spells on a hunted target, her cougar spells do additional effects. I'll explain the effects as I go over the cougar spell.

Credit to Surrender@20 for pic

Hitting a marked opponent with a cougar spell does not consume the mark in any way, shape, or form. In essence, if Nidalee marks a target, she has a much higher ability to duel that person. If you're Nidalee, it means you should look to fight. If you're marked, wait out the timer before you fight.
Ok, real skill time! I'm going to split her human and cougar forms into different sections since they're not related directly to each other and just share hot keys.
Nidalee's human spells all enhance as you level that specific skill (Q, W, E). Cougar form spells, on the other hand, are only enhanced by levels in her ultimate (R).

Human Form


Javelin Toss

·         HUNTED---Applies the 'Hunted' debuff to champions for 4 seconds
·         RANGE----1500 units (damage caps out at 1300)
·         MINIMUM MAGIC DAMAGE-----50/75/100/125/150 (+0.4 ability power)
·         MAXIMUM MAGIC DAMAGE-----150/225/300/375/450 (+1.2 ability power)
·         COST----50/60/70/80/90 mana
·         COOLDOWN-----6 seconds
·         WIDTH----Missile width 60 30

Big damage reduction overall on the spears, which was necessary. Basically you can still sit back and siege, but it’s going to be harder to chunk people and you’ll have to be more accurate. Oh, and about that accuracy. Spears are half the size now. You get a Hunted debuff on them, though, which is nice, but while you can still put a hurt on people, it’s harder. You’re better off using them to set up a cougar follow up.

Bushwhack

·         HUNTED----Applies the 'Hunted' debuff to champions for 4 seconds
·         MAGIC DAMAGE-----20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) over the duration of 4 seconds
·         DURATION-----2 minutes
·         COST-----40/45/50/55/60 mana
·         COOLDOWN-----17/15/13/11/9 seconds
·         CLARITY-----Only affects one target per trap

The important change here is the debuff no longer shreds MR and armor. This was probably the least known of Nidalee’s strengths. Hitting a trap would not only let her know where you were but make you more susceptible to all kinds of damage. A trap into spear was able to chunk out even the bulkiest tanks. Now, they apply the same Hunted debuff as spears.

Riot still wanted to keep an aspect of their tank shredding ability though. They did this by making the traps do % current health. It’s a nice touch to take away a large portion of Nidalee’s hidden power but still keep what her traps previously did in a sense. The traps were also made a bit more visually noticeable in what area they covered.

Primal Surge

·         HEAL---45/85/125/165/205 (+0.5 ability power)
·         ATTACK SPEED BONUS----20/30/40/50/60% attack speed
·         COST----60/80/100/120/140 mana
·         COOLDOWN----12 seconds

The base heal and ratio got hit hard here. Nid’s ability to not only poke like crazy, but shrug off any counter poke, solidified her as the top poke champ in the game. If you had already decided to poke but weren’t able to get Nidalee, it was GG, because even a whole team had trouble trying to counter her abilities.

She can’t sustain forever anymore, now, and because her heal was heavily decreased, the attack speed is more prominent and useful in the skill but overall her heal was straight-up nerfed.

Cougar Form


Takedown

·         HUNTED BONUS---The first Takedown targeting a 'Hunted' champion deals +33% increased damage
·         UTILITY-----Nidalee gains +75 attack range for the Takedown attack
·         MINIMUM MAGIC DAMAGE----4/20/50/90 (+0.24 ability power) (+1.0 attack damage)
·         MAXIMUM MAGIC DAMAGE----10/50/125/225 (+0.6 ability power) (+2.5 attack damage)
·         COST----No cost
·         COOLDOWN----5 seconds

And here is where a lot of new things come into play. Cougar spells get a lot of extra effects if used on a target just hit by a human form spell. This opens a lot of dueling/assassin play where Nidalee didn’t have that option available before, despite it being part of her theme.

At its core, Takedown, and what the spell did, haven’t changed. The two largest changes are the Hunted bonus and the ratio change. Takedown still is best used as an execute, but it has to be set up.

This is the spell that bruiser AD Nid fans were most upset about. This used to deal AD damage, but for the sake of simplicity, which some people are disagreeing with, it was changed to deal magic damage. This pretty much gutted the AD build. While it still has an AD ratio, the fact that it now deals magic damage makes Nidalee a lot easier to itemize against and she no longer gets anything out of building armor penetration. It wasn’t an overly popular build path, but some people still did it.

The second and more widely affected change was the addition of the hunted effect. Now if Nidalee uses Takedown on a hunted target, the damage is increased by 1/3rd. This is done instead of doing more damage based on missing health. It lowers her possible damage done, while still retaining the idea that it’s meant to be followed up after hitting a spear or trap.

Pounce

·         HUNTED BONUS----The first Pounce directly towards a 'Hunted' champions will have up to 700 range
·         UTILITY----Killing a unit in cougar form reduces the cooldown of Pounce to 1 second
·         UTILITY-----Nidalee now pounces in the direction of the player's cursor
·         MAGIC DAMAGE----50/100/150/200 (+0.3 ability power)
·         COST----No cost
·         COOLDOWN----5 seconds

Probably Nid’s most annoying skill both for her and her opponent. The jump was a little bit faster than just walking, so people spammed it anytime they moved anywhere and it only added on to her frustrating slipperiness with her passive. I can confidently say the only time that this was used for its damage was to clear waves or in times of desperation. Not for its dueling potential.

So Riot raised the cooldown of the skill unless you kill an enemy in cougar form. It means Nidalee can still clear with pounce well and use it to jump in and kill, but you can no longer fly around the map jumping everywhere. Still useful to run around, but much less so.

You might have noticed I said that this skill was annoying to both the enemy and Nidalee. Since Nidalee was released pretty early in comparison to other champs, her kit was a bit dated. That’s putting it nicely. The way Pounce was programmed, Nidalee jumped towards wherever she was moving. This is a much different thought process than most champs who have smartcasted movement abilities.

Riven, for example, dashes towards the players cursor when she uses her shield. Nid could jump through a lot of walls with Pounce, but the way that it worked meant you had to maneuver awkwardly so that you could move to the wall and  face it in a way to jump head on. Now, Nid just jumps towards the players cursor. It’s a bit strange to pick up on after getting used to having to aim the jump, but it will be easy enough after some adjusting.

I, personally, really enjoy the changes to Pounce. It was intended to be a way to initiate a fight and get in peoples faces, but people found more use in trying to run away with it. So in order to give you more incentive to jump into the fray, if you Pounce towards an enemy within 700 range you now jump on top of them. Here’s a picture to give an idea.



As you can see there’s an indicator showing how close you need to be to get the activation on the passive. It’s really useful and feels awesome to jump in and start wrecking people with cougar form now.

Swipe

·         HUNTED BONUS----The first Swipe that damages a 'Hunted' champion reduces the cooldown of Pounce to 1 second
·         UTILITY----Nidalee now swipes in the direction of the player's cursor
·         MAGIC DAMAGE----70/130/190/250 (+0.45 ability power)
·         COST----No cost
·         COOLDOWN----5 seconds


Swipe didn't see much of a change. If anything, it got a small buff through the new passive. Nidalee's main form of wave clear is to Pounce into Swipe on as many minions as you can. She now has access to that pre-6. Swipe had two things changed this patch and both are small, but one has a large impact.

I'll touch on the less important one first. Swipe got the same treatment that Pounce did. Instead of doing damage in front of Nidalee's current position, she now swipes toward the player's cursor. Most people already had her facing towards the cursor 95% of the time, but gone are the days where you would Pounce too far and miss Swipe as well, now she'll turn around if you aim correctly. Once again, it'll take a little to adjust to, but it's a quality of life adjustment that's been asked for.

Next, the one that should actually buff some cougar damage. If Nidalee Swipes a Hunted enemy champion, her Swipe cooldown decreases by 1 second. I'll reiterate that Riot really wanted to pull back some human form damage in favor of cougar, and this was the correct way to do it. Not by straight up damage buffs, but rewarding what they want her kit to do.

Conclusion--also TL;DR

How has Nidalee been changed since the rework? Can you still sit back and poke people out to win?

Well....yes and no. Her poke damage and sustain both got hit pretty hard. You can still do it for sure, but you get less out of it. In addition to less reward, it's also harder to do because of less MR shred on traps and smaller spears.

Her old strength is still there, but to get the most out of her kit, you have to follow up that poke with cougar form. Straight AP Nidalee still works since she has an easy way to dive deep in cougar, but AP bruiser could be a strat as well.

In short her damage has been funneled to be more reliant on cougar follow up than poke. Making a mastery of both forms more important than before and increasing her versatility in duelist ways while lowering it in safety.

The initial reaction I've had and others have told me is she's still a strong pick, and more fun to play as and against. However, in a meta that is increasingly moving towards wave control/AoE mages over assassins she'll most likely see a slow drop off from competitive play in favor of Ziggs.

Her win rate has taken a steep drop this past week, lowest in the game actually...Urgot pls. (Last week her new kit hit live.) Although, don't expect it to stay there long. A lot of people have to relearn how to play her, because the subtleties have all been tweaked.

By the way, Skarner article is coming soon......tm.


By Jerrod "Thousand Eyes" Steis