Wednesday, November 19, 2014

Millenium Finishes 1st in the Black Monster Cup (Group C), with Ryu & H0R0


Communication issues seemed to plague Millenium's freshly revamped roster, but that didn't stop them from beating all comers in the EU Black Monster Cup C division. New jungler, H0R0, and new mid, Ryu, both played under par, disappointing fans who had hoped the Korean pair could inject fresh life into the struggling team. Of course, it's still too early to pass judgement, and there's always the chance that additional practice will yield better synergy coming into Season 5, but only time will tell. In the meantime, LCS FanZone's Anel Musinovic gives a full run down of both games for us. 
          
Game 1

Champion Select: Virtus.Pro first picks Kha’Zix, which means Creaton can grab his beloved Lucian, a champion he excelled on last season. Virtus rounds out their comp with Mundo, Orianna, Corki and Thresh. Millenium picks up Nami for Jree, Rumble for Kev1n, Jarvan IV for H0R0 and then Ryu surprises everyone with a last pick Leblanc! Read More...


Tuesday, November 18, 2014

Support-Staff Heavy Enemy Esports Readies for Battle


by Josh C

Enemy eSports' League of Legends team was finalized less than two months ago; their support staff has been working with the team for less than a month, and their coach has been around for ten days. But even if their team and staff-building seems a bit rushed, it's paid off for Enemy, who may stand as a prime example of the third-wave 'support staff' world of today's eSports. Playing their debut match this weekend, the team showed up with a dominating 2-0 over opponent Noble Truth. Next week, they'll be facing one of the hardest opponents of the tournament: the mysterious Team Fusion - and they seem to be feeling confident about the encounter. I had the chance to reach out to Team Manager, Angel "Angel" Vigil, and Team Coach, Hussain "xDaku" Moosvi, to talk about the importance of support staff and their preparations for Enemy's hopeful road into the LCS.

Q: Angel, Enemy eSports picked up this team less than two months ago: How did you go from having nothing to hiring one of the most extensive support staffs in League of Legends?

Angel: The first month was entirely focused on getting the players, so I actually had less than two months to get the support staff ready. In fact, we started with a different coach which didn't pan out. Prior to NME, I haven't had to put together coaching team and support staff. Before, I had people who helped out, but no real coach. My initial thoughts were to get someone who had the most experience, and they could then hand that experience off to the players. I reached out to Nicholas "nubbypoohbear" Harlan, who had played under me for a year and a half. We had a lot of experience together and a friendship. But in the end, it didn't work out, because even though he had a lot of great knowledge, he wasn't really a coach. So when the team needed more than that, two weeks before the LCS Expansion Tournament, I brought in Hussain, who had reached out to me earlier with an interest in coaching for NME.

As for support staff, we had kept Brad Marx, our former analyst, but we had him and a dozen other applicants apply for head analysts position, and after a long interview process Brad was determined to be a better fit for the team. The knowledge and resources he provided really worked well with the team. Our Sports Psychologist we found on Reddit after he did an AMA--is that something I should be saying?--and he had specialized training to become a sports psychologist.


Q: Where did this inspiration come from? Most LCS teams have a sparse support staff; even Curse just hired a Sports Psychologist.

Angel: I've been managing teams since before the LCS even began, and I've had these ideas since the LCS at least. There was always things I thought teams should be doing once they have the profit to do so. They should build the team first, and with that comes the growth and the profit. Most teams focus on the profit first.

Farther along I want a nutritionist - I want them to be healthy. I have all these ideas I want to be implemented in the future. People who were in the LCS at first were inexperienced: they found five mechanical players who took little effort to maintain. As the LCS expanded, they needed more to become better. If you look at Korea and the infrastructure, the biggest difference between Korea and the Western scenes is infrastructure. The thing that sets us apart is that we don't just have strong players, but we also have the staff to support them and make them that much better.

Q: Hussain, how was it to come in with so little time before such an important tournament, and how has working with the support staff helped you in your new role?

Hussain: I got lucky, but in the past I've had analysts and two other support staff members working under me and experience on using their information to improve the play. When I came in with less than two weeks to go, the team had a lot of the base parts already in existence, compared to a lot of teams I've dealt with before. After watching the second scrim block I saw what clearly needed to be fixed. With the Sports Psychologist and Analysts I had a lot of information coming in, and this helped me see what I could go with. Talking with the players and seeing how scrims went, I was able to map out weekly strategies for growth. This allowed me to implement positive change very quickly.

Q: What did you and the team do to prepare for the LCS expansion tournament?

Hussain: I came in and completely changed how the team practiced. When I first started, I had a huge meeting with the players, analysts, and management. We mapped out what we’d be doing for the coming days and how we’d be going into the tournament. In the end, I restructured our entire way of practicing.

Q: What is the support staff doing to help this process?

Hussain: The team is made up of good players, but they've never really competed on this level of the expansion tournament. Even in challenger, you can’t just have a good team play and win it. Managing the players and guiding them a certain way is important - absolutely everything relies on the support staff right now. We have good players, but the support staff makes them perform like great players.

Angel: I just want to add on; five mechanical players are good, but five coachable players are better.

Hussain: The players have been very receptive to the coaching and support staff. They want to improve themselves, as individual players and as a team, so they are very coachable.


Q: Once/If you get into the LCS, what would you do to change your infrastructure to compete with top tier teams?

Angel: I’ve talked to a lot of LCS players and coaches and tthey've commented on how strong our support staff is. I wouldn't want to change much: maybe a little more structure as far as diet and sleep schedules go. Our scrims and practice routines are good, but I want to get Hussain into the house - I feel like that would help a lot. Give us a couple of months and we’ll be able to compete with LCS teams. We haven’t had a ton of time to develop the players, only two weeks, so we've been giving players crash courses to improve. So really the biggest thing will be allowing time for the support staff to make a real impact on them.

Hussain: A lot of the way we practice, in the way of scrimming and player management, was taken from LCS players and teams. Going into the LCS we’d be ahead of a lot of teams already just with the support staff we have.

Q: With your large support staff and team philosophy, how do you get the most out of a day of scrimming? How does all the information come together?

Hussain: When it comes to practicing, we plan out everything for the week and scrims before. Going into scrims we are all on the same page, which was the #1 philosophy when we made the practice schedule. We constantly keep in touch with everyone involved, and go back and forth on what the right direction of the team is. We make the right moves beforehand, that way everyone is on the same page, and we also keep in touch with management quite a bit, so we get a feel for what is best for the players. Our biggest goal is to make sure everything we do is done universally.

Angel: One thing I did when I was made team manager was to increase communication among different tiers of management. If everyone is involved it gets everyone emotionally invested in the team, which benefits the team itself. If we decide something on the coaching staff, I'll talk it over with the House Manager, Sean "Hadaka" Mulryan, and then we bring it to the general management. If a decision ever stops being made by us, another tier of management can come in and make educated decisions. Luckily, we rarely see a disagreement with upper management. The culture we built within Enemy has been positive: everyone feels like they are part of the team from myself, to the coaching, to the graphics artists, brand managers, etc. They feel like they are contributing and that creates a fun atmosphere without hindering professionalism.

Q: I know you can't talk about it that much, but what are you doing to prepare for the elusive Team Fusion match next Sunday?

Hussain: Without giving too much away: whatever Fusion has on Enemy is very different than what we are right now, even from what we practiced last week. I don't think they really have an edge on us. The best team will win that day and that's how it'll play out. It's not easy for them to scout us at the moment either. We have been preparing for Fusion, but we've also been preparing intensively for the teams beyond Fusion. We won't be happy with just a Fusion win.

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If Enemy eSports makes it through to the LCS, they may stand as proof that a strong support staff = a strong team. For more on what constitutes a great support staff, check out my post "The Support Staff of a Winning Team," and let me know your thoughts on the importance of support staff in the comments.

You can follow Enemy eSports on online at: Facebooktwittertheir website, and Azubu.TVThey are sponsored by Better Builds, West Coast Chill, Azubu.TV, and Neen.




Monday, November 17, 2014

Curse, CLG & Gambit joins Fnatic for IEM Cologne

By Anel “Musinlol“ Musinovic


The European team that is going to join Fnatic will be Gambit Gaming, who has a long history with Intel Extreme Masters.

Every other team in this poll doesn't have a full roster, which could have led to more votes if they had. (In Copenhagen Wolves case, they have no players at all, hence the 3% vote.)

Gambit will be going head-to-head with the recently qualified 'new' Moscow 5, who are going to represent the CIS region; the previous organisation for some long-standing Gambit members such as Diamond and Edward. It will be interesting to see Gambit playing with their newly signed top laner, Cabochard, and ADC, P1noy (previously known as Krislund), as they try to qualify for IEM Katowice through IEM Cologne.


Going across the Atlantic and looking at the NA poll, it will be Curse and CLG joining Fnatic and Gambit. 

No surprises here. CLG and Curse are both loved by the community and Curse probably clinched the higher percentage of votes since signing Korean superstar, Piglet, who previously played for the Season 3 World Championship Winner, SKT T1 K.

IEM Cologne will be taking place in Cologne, Germany from December 18th to the 22nd. Team SoloMid, Cloud 9, Alliance and Unicorns of Love were not participating in this poll as these teams are already fighting it out at Intel Extreme Masters San Jose on December 6th and 7th.

Poll graphics via intelextrememasters.com

Sunday, November 16, 2014

Final Five's Consistency Wins Them the Game.



Today marked the first day of the NA expansion tournament, and first up was Final Five vs Zenith Esports. Zenith is a team characterized by early leads, unconventional top-laners, and a large champion pool. This was the first set of games in the expansion tournament and after a strong first match, Zenith came in feeling like they had the upper hand. On the other hand, Final Five had a lot more veterans on their squad, and they knew that both on and off the rift they just need to sit back, relax, and slowly win their game. Read more...

Expansion Tournament Sunday Preview: Fusion Continues to Successfully Hide from their Enemies.



by Jodi "PunkLit" McClure

The Expansion Tournament continues today with six fight-ready teams, but outside of some minor hype around tourney favorites, LolPro, today is really all about Team Fusion and its top laner, Korean stand-out and all around fun guy, Yoon "MakNooN" Ha-woon. MakNooN has won over American fans with his delightfully upbeat persona, and Fusion is a 'who's who' of LCS fan favs who have never reached their full potential. We love these guys. All of these guys! And it would be great to see them happy, but before I talk about the unusual particulars of their match, let's take a look at the rest of today's offerings.  

Starting out the day is Curse's Team LolPro vs Fission eSports. Lolpro is strong coming into this series, having destroyed all comers in the Black Monster Cup. Fission, on the other hand, can be inconsistent, one moment dismantling top teams like Coast, and the next losing to ladder unknowns. Lolpro 'should' make fast work of Azingy and his mates, but I wouldn't say Fission can't be dangerous. So long as Lolpro comes to play, a 2-0 here is probable.

The second offering of the day will be Enemy Esports vs Noble Truth. Another top contender, Enemy eSports finished second in the Black Monster Cup and have been looking very strong all season, fairly dominating ranked 5s with their 'The Cackson 5' moniker. Loaded with Challenger veterans, Enemy will undoubtedly have little trouble with relative newcomers, Noble Truth.

And finally, there is what would have been the dessert of this three course meal, but unfortunately, Team Confusion has already forfeited their match. The exact circumstances aren't really known yet, but MakNooN and Fusion have officially moved on to Round 2, and while this is good for Fusion, it is potentially disastrous for their next opponent. There are literally no VODS of Fusion playing as a team, and there's a ton of them out there for Enemy. Fusion has a strong support staff too, so there's no question they'll make use of this advantage, giving them a pretty glaring edge in next week's games. For fairness's sake, here's hoping that Enemy Esports can rise to the challenge.

Friday, November 14, 2014

NA LCS Expansion Tournament Preview


by Jodi McClure

If you've been suffering withdrawal from the NA LCS, relief is just around the corner. Starting today, NA challenger teams and the top seven finishers on the NA Ranked 5s ladder will be battling it out to occupy the two open slots in the new Ten Team LCS. Both veterans and unknowns alike will be competing during this weekends' Round 1 - which will be a Best of 3 Single Elimination series.

The tournament kicks off at 2:00pm est (7:00pm GMT) with a pretty even match-up between two middle-of-the-pack teams, Zenith eSports and Final Five. Final Five has some really good players, including LCS veteran, Rhux, but pseudo-newcomers Zenith managed to beat a strong Team 8 in the Black Monster Cup. Analysts seem to be giving the slight edge to Zenith, and if karma has anything to say about it, they'll be right. Not taking away from the rest of the team, but Final Five's AD Carry, Prototype White (aka Prototype Black), was a very toxic player and he doesn't deserve to win.

Today's second match-up is between the familiar down-home roster of compLexity White and relative unknowns, Monstar Kittenz. White is coL's ladder team offering, with a line-up full of recognizable names like Westrice, goldenglue and Kez, but there's a reason why these guys aren't still on their old teams. They were all underwhelming performance-wise (and lately getting stomped in ranked 5s) but they still have confidence and experience, and that alone could help them defeat the underdog Kittenz. Plus, Lohpally is a good shotcaller in the late game, and (unlike Black) they've got the added bonus of a coaching staff backing them up. Kittenz, unfortunately, have to sub out their top laner due to age, however...I wouldn't discount them altogether. They aren't a bad team, having placed 8th on the Ranked 5s ladder - and they certainly aren't the worst this tournament has to offer. White definitely needs to show up.

The final match-up of the evening is perhaps the most lop-sided of today's offerings. Fan favorite, Team Coast, who recently added EU pros Jesiz and Impaler to their roster, is by far the stronger team than their competitors, UCLA's Call Gaming, who barely made it into the tournament as it was. Even though Coast has been a little hit or miss as of late, this should be an easy 2-0 for them.

While not in the LCS studios, the tournament will be streamed live over lolesports.com with shoutcaster teams Zirene and PiraTechnics and EGAD and Azumoh. The Tournament Bracket graphic and a listing of the Team Rosters can be found here.

The tournament continues on Sunday with three more match-ups, including a team that's received more buzz than any of the others. Be sure to keep an eye on LCS FanZone this evening for Sunday's Expansion Tournament preview!


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Tuesday, November 11, 2014

Voyboy Parts Ways With Curse


by Jodi 'PunkLit' McClure

Curse's mainstay mid-laner, Joedat "Voyboy" Esfahani, has decided to part ways with his team. Posting on Facebook about his choice early this morning, Voyboy stated he felt the need to take a break from playing competitively so he could spend more time thinking about what he wanted to do with his future. "I did not make this decision lightly. I have agonized over this for many months, constantly weighing my options and envisioning what is in store for my future," Voyboy wrote, citing his love for his fans as being the driving force that kept him playing this long.

His facebook post went on to reassure his fans this wasn't necessarily the end of his competitive career. "To be clear, this is not my retirement. I absolutely love this game, our community and all of my fans more than anything. I will continue to play and stream League, fight for the top spots in Challenger, and 'CYA NERDS' all over people each and every day."

Veteran players who have found success in streaming can make just as much if not more money than they would have playing in the LCS. It's possible Voyboy is following in Imaqtpie's footsteps and choosing the easier, less stressful career path, an idea his fans understand but lament just the same. Esfahani's choice leaves Curse in an unusual position, as their challenger team, Curse Academy, which includes potential mid-replacement, Keane, is set to play in the expansion tournament just a few short days from now.


Sunday, November 2, 2014

Summoners Con Kicks Off its First Year the Right Way.




BURBANK, CA - Summoner's Con 2014 was a one day event held at the Burbank Marriott Airport Convention Center on Saturday, November 1st, 2014.  Read More...

Social Media & eSports; for Better or Worse



by Louis "Guichex" Lemeillet

In the last few weeks, I've come across multiple articles talking about the influence of social media in eSports, each one adopting a different point of view. A great deal has been written about the departure of Amazing, Dexter and Thorin from their respective structures and, in the end, it all came down to the pressure caused by social media. With the explosive growth of eSports, social media is truly a third power, and it can influence the career of professionals in the field. But as eSports are a worldwide phenomenon and couldn't exist without the internet, social media is a part of this model and can't be rejected. I wanted to discuss the pros & cons of this model and how it could possibly evolve.
           
We've never been so close to our public figures.

Many share the opinion that eSports have created a new way to interact with public figures, professionals, players, game editors and even tournaments promoters; and that it allows everyone to have a role in this big adventure. It's the truth. We have never been so close together with the expansive use of Twitter, Facebook & Reddit. Our questions can be answered by other passionate fans, promoters and professional players themselves. We can ask questions, and expect quick answers. We can offer opinions and they'll be read almost every time if they present some kind of value. We, as social media users, have a “power” we don't have in other traditional sports where most famous public figures are relying on PR agencies to handle their communication and to tell them how to react to given situations. We have none of this in eSports. Each player or professional is handling his own social medias accounts and they give direct answers. Moreover, the streaming possibilities are endless and pro-players appear to us “au natural,” speaking without any control and even giving information on topics they maybe shouldn't talk about.
           
Is it a good model? I can't decide on my own. But it has its perks. I believe that because players are so thankful and approachable, fans give them respect in return. Almost every official match we're seeing crowds cheering for great plays and players, even if they have a favorite in their hearts. We cheer them all, and they thank us by being as close and friendly as possible. There are few lies. It's a short distance between them and us and it gives me a unshakable feel of joy and hope towards human kind. I've never experienced something like this before and I believe that traditional sports should seek inspiration in eSports, and learn that fans enjoy much more hearing honest opinions than premade or shady ones.

Great power means great responsibilities.

In the other hand, every system has its flaws and many great players or contributors of the field have been facing extreme amounts of social pressure, together with work pressure, which can deeply affect their personal lives. Because eSports are still very young, and because it gained an immense amount of popularity in just a few years, people are still figuring out the limits of a system almost entirely relying on social media. In traditional sports, newspapers were here before and they adapted their system to the internet because it became so huge it couldn't be ignored. But eSports were born because of social media. Of course, it is not the first business that emerged due to the internet, but it is the first sport to do so. And as we all know, sports unleash our passions more than other things. Therefore, social media become a double-edged sword: whenever players are performing well, we congratulate them; whenever they are underperforming, we are telling them to get back on tracks (often in a poor way). In the end, we are just expressing opinions as always, but we are not expected to be heard that much and some people don't realize how it impact the one who reads it. And viewers are not the only ones to blame.
           
I don't want to point fingers on people, but it is because of this use of social media that Thorin got fired from Ongamers. But he's not the only one to mix personal feelings and work. Is that something they should work on? Yes and no. Yes, because you have to consider that you're talking through social media to extremely young players. Most of them were shut-in guys with no idea of what fame or popularity could mean, and I believe it is extremely difficult for them to face crude remarks head-on and not feel a thing. In traditional sports, they have decades of experience facing paparazzi, hateful journalists, experts, etc. and they learned how to deal with it. I don't think that's the case for eSports players yet. But you can't shut down social media's hateful comments or journalists picking on you; and as a player you can't be kept in a cocoon where you hear nothing. You'll have to face this problem sometime. If Thorin was fired, it's not because a structure or a pro-player complained, it's because at some point CBS & Ongamers felt he would deteriorate the image of the company, period.
           
Yet, here we are in this Season 4 of League of Legends where two European players went back home because they didn't feel welcome in North America. They bowed to the media pressure, both social and journalistic, and went back to a more comfortable environment. Who can blame them? They are already facing extreme mental pressure on a daily basis because of their work, with few ways to escape even more pressure as Reddit was one Alt+Tab away. It'd be insane to deliberately add more mental pressure on oneself, when they can escape it quite easily as their gaming level will allow them to get back on their feet elsewhere. Nevertheless, it's still a loss for the team they left behind. On the human side, I think it can cause or compound several anxiety issues. It also means a third party destroyed the adventure of a young European player hoping to live big in North America. How would you feel if you went studying in a foreign country and a lot of people picked on you ? I'm not sure any of us would really enjoy that trip.

I still want to be a part of this adventure.

Despite having strong flaws, I believe the eSports model still has more benefits. Being able to feel close to public figures is something we should hold dearly as it reinforces honesty, generosity, solidarity and the warm camaraderie of a shared passion. That stomach churning feeling - when someone is criticizing eSports - is something I hadn't felt before, even as a lover of traditional sports. It's like, the people who come together through eSports are somehow closer and more protective of themselves as a group.

Nevertheless, having a professional flee their team because of social media pressure is quite problematic. What do you do as a team owner when you're seeing one of your biggest players go away just because fans and/or journalists were a bit hateful? Do you try to limit the use of social media so they can avoid the harsh reality? I don't believe it's a solution, as at some point they'll still read what is said and it will still hurt them. Do you try to control it? Then you'll lose all the popularity and monetary perks that come with an interactive sport.

For a team owner, the answer could be to allow PR firms to handle the work and make players focus only on the game. Let them tell you when to go see fans, when to sign stuff, when to wave, etc, but I find this truly horrible. In the other hand, you can't be that idealistic Gale-like friend, coming right out of Hunger Games and saying, “What if no one would bully them? If we stop bullying them, they will feel welcomed.” Yeah, great stuff, except it's impossible. For me, the solution would be to recruit both psychologists and communication professionals inside the gaming structures at the sole service of the pros. We are seeing the beginning of it with  SK recruiting a sports psychologist, but it's not enough yet.

What does a communications professional do better than a PR agency? First, he would be part of the team and would consider only his company's interests. He won't take care of the communication of other teams, or even other companies, and therefore feel better integration and stronger loyalty. Second, he would be almost all the time with teams, players and coaches, and can understand with the help of a psychologist what are their personality and how to take advantages out of it. They can help by highlighting some aspects of the players personalities, developing them into true individual beings and not the same as others; therefore making them realize their uniqueness to boost their confidence against mass hatred.

The players who understood this at some point are very few: Krepo, Tabzzz, Aphromoo, Kiwi, maybe Dyrus and some others. They all use their unique traits to communicate. Krepo is the analyst/adult guy, Tabzz is really down-to-earth and honest without being mean, Aphromoo is just plain honest and respectable, Kiwi is crazy, and Dyrus is often “salty.” But the best part of that combination of comm/psych would be just to be there and act as a constant support whenever players are feeling down or unsure due to social pressure. They could be the part of the staff which helps new players feel at home, and could act as a relay between the head executives and them.
           
Of course, it'd cost some money which structures might want to spend elsewhere, but I'd say those guys are one of the most important parts of the infrastructure a team could want. Moreover, even if communication and psychology are their primary mission, they could easily help on other fields like lifestyle coach, analyst, etc.

As eSports are a new model of sports, it brings its perks and disadvantages, mostly because of the use we are making of social media and because of the pressure it can create towards guys who were mostly shy shut-ins three years ago. But a new model brings also its new kind of solution. We must take the best out of traditional sports, and out of eSports, and always be reluctant to just copy a given model. We are already making something better, we don't want to blew it or stop along the road.

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by Louis "Guichex" Lemeillet