Friday, December 12, 2014

Deck the Halls with Coast and Curse Academy!


by Jodi "PunkLit" McClure

Get ready, LCS Fans...ESL is about to launch into another full weekend of Expansion Tournament excitement, and I know you've all been good boys and girls, so Santa is bringing you some early Christmas goodies! First, we have a super fun opener match! It might not be very even; MakNooN and Nien are so far up the #GODLIKEHYPE scale that Final Five can't even see them from where they stand, which is down in a basement, where Storm left them after the NACL Winter Tournament the other day, but...Final Five should provide enough resistance to allow Fusion to put on a great show. (ShorterAce is amazing yo.) No matter what the score you should be highly entertained! And after you're good and warmed up...

Coast vs Curse Academy will be an amazing match worthy of an array of Super Bowl snacks. Buy a couple of subs, a big bag of Doritos, and some spinach dip or something, light a fire in the fireplace and curl up on the coach with a warm blanket while you bask in the glow of your big screen TV because this is the LCS's version of your favorite Christmas cartoon. It's a gift in a pretty silver box with a shiny red ribbon. And it's all yours to open a full two weeks before the real event. It even comes complete with it's own nativity - a real live Saint and a Sheep!! Santa is doling out the HOT goods, boys! I guess it pays not to rage in League!

The games kick off at 2pm est (+5 gmt)...barring any technical problems. (But it's live from ESL's studios in Burbank, CA...so what could possibly go wrong?)

Tuesday, December 9, 2014

NACL Winter Playoffs Kick Off Tonight!

by Jodi "PunkLit" McClure

Oh, hello NACL Winter Playoffs. I nearly forgot all about you between the lengthy Expansion Tournament and the excitement of IEM, and yet, here you are, ready to let us have a second look at some great upcoming LCS talent.

Starting tonight, eight teams will be competing over a period of two weeks for their share of a $15,000 prize pool, with the final 3 teams being flown to the Live LAN Finals at the cool ass AFK Gamer Lounge in San Jose, Ca. Featured teams include expansion tournament semi-finalists, Final Five, tournament stand-outs compLexity White and Enemy eSports, and challenger veterans, COGnitive Gaming. Zenith eSports, Ignition Gaming, Inertia Gaming and Storm round out the diverse roster of Winter Playoff hopefuls.

The games will be called by everyone's favorite rapidcaster, the experienced and talented Reid "RAPiD" Melton and will be viewable on the NACLeSports' Twitch channel. Patch 4.20 will be in use. Who will be the NACL's newest breakaway stars? Come watch and find out! Games start at 8pm EST!

Monday, December 8, 2014

Cloud 9 Take Home Intel Extreme Masters Title With Dominating Performance


Congratulations to Cloud 9 as they clinch a spot in the Intel Extreme Masters World Finals in Katowice to take place in March with a 3-0 series defeat of the Unicorns of Love in the finals of IEM San Jose!

Next up for the Intel Extreme Masters series is IEM Cologne which will take place from December 18th-21st. The ESL will also be hosting the EU Expansion Tournament bracket stage at this event.

Sunday, December 7, 2014

Unicorns of Love Rout Team SoloMid to Reach IEM San Jose Finals

By Matt “It’sPure Luck” Lee
           

When the lineup for the Intel Extreme Masters San Jose was originally announced some people seemed to feel that the fans voted in Unicorns of Love simply for their name. Or maybe it was because of the Poppy pick in a do or die games versus Millenium in the EU LCS Spring Promotion Tournament. It simply didn’t seem to fit that a team who recently rose up from the Challenger Series should be voted in to a tournament as prestigious as IEM over a long time standout such as SK Gaming.
            
Yet in the end it was UoL who proved all doubters wrong as they managed to 2-0 tournament favorite Team SoloMid. The victory earns them a berth in the Intel Extreme Masters Grand Finals to take place later today where they await the winner of Cloud 9 versus Alliance. Using a combination of off-meta picks to catch Team SoloMid by surprise and seemingly impeccable team fighting, Unicorns of Love looked much sharper in this set than they did in their previous series against Lyon Gaming.
            

It didn’t take long for the mind games by UoL to begin. They caught TSM unaware in the pick and ban phase of game one by baiting Bjergsen into a Xerath pick when Twisted Fate had been taken the previous turn by UoL. The only problem was that it wasn’t Twisted Fate mid; it was going to Kikis in the jungle.  Power of Evil responded by last picking LeBlanc and it was a selection that worked out brilliantly for UoL. Only three minutes into the game, Bjergsen was caught pushed out a bit too far and we saw the first successful Twisted Fate jungle gank off a flash plus gold card combo. The game would calm down for a few minutes until the first Destiny attempt from Kikis came with an attempt to catch Dyrus out in the top lane. It was unsuccessful but it put more pressure on Dyrus who already had a tough matchup as Rumble against Gnar.
            
Kikis would try his luck top lane again a few minutes later but Dyrus escaped with a sliver of health. However, while this was going on, we saw something that seems to be incredibly rare as Power of Evil was able to pick up a solo kill on Bjergsen. UoL was able to pick up their first dragon a bit after this and they had control of it almost the entire game. TSM was able to pick up a kill on Vizicsacsi in the top lane off of a gank by Santorin, but Power of Evil responded by grabbing a solo kill on Bjergsen again in middle.  Kikis was also able to answer back for UoL in the top lane with a pick on Dyrus with a use of Destiny.
           
From there the game seemed to snowball out of control for Team SoloMid. UoL would make a few mistakes; including an over aggressive play by Power of Evil trying to zone Baron. But the gold difference was simply too much to overcome and the Unicorns would close the game out in 38 minutes.
           
Game two would start off slightly better for TSM, but Bjergsen continued to have trouble with Power of Evil in the mid lane. The UoL mid laner was able to pick up yet another solo kill just after the sixth minute mark as Syndra on Bjersen’s Azir. Power of Evil wasn’t shy about using his ultimate whenever he wanted to. Even if he was not picking up kills, he was forcing Bjergsen to return to base constantly.

            
UoL simply seemed to be one step ahead of TSM the entire way. The gold deficit didn’t grow as fast as it did in game one, but SoloMid just could not cut the gap as much as they needed to. It was Santorin’s steals of dragon that helped ensure they were in this game at all as it progressed. TSM did a better job this game of trading objectives with UoL, but team fighting from the Unicorns was a notch higher than that of the North American Summer champions. The gold lead slowly grew to just shy of 10k after the thirty minute mark and it seemed as if TSM could see the writing on the wall. In a desperation play they opted to try and base race UoL but it didn’t work out in their favor and the Unicorns would take the game in thirty-three minutes and the series two games to none.


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Unicorns of Love Take Down Lyon Gaming




By Reece "Sabrewolf" Dos-Santos


With their first appearance in an international event coming just before their LCS debut, some people were initially sceptical on how the Unicorns of Love would face up to the competition of IEM San Jose. But the team came out to play and play hard.

Pick/Ban phase:

Unicorns of Love stayed adamant on removing Jayce and Zed from the series along with Warwick in game 1 and Pantheon in game 2. Meanwhile Lyon saw to remove Thresh in both games but targeted Pantheon and Vizicsacsi’s odd ball pick Poppy in game 1, then opted to his Gnar instead and remove Warwick.

Lucian and Corki premiered as the only ADC’s picked across the two games played but every other role saw a range of variety, the biggest surprise factor being Kikis’s decision to bring out a Jungle Kayle which in the end worked out rather nicely for him as his team. Generally Unicorns Of Love opted for a “stun and destroy” theme across their team comps focussing on having Braum in both games as well as picking up Syndra and Gnar in game 1 and Irelia in game 2. Meanwhile Lyon Gaming clearly had the idea of picking comps designed to make plays across the map employing a roaming Alistar support in game 1 with Lee Sin and Leblanc. This was attempted again with Orianna, Sion and Evelyn in game 2. The fault in Lyon Gaming’s team comp set ups and playstyle choice however was that they required Lyon to not fall behind and still maintain the ability to actually set up all the plays that the champions enabled, unfortunately for them they simply weren’t ever allowed. 

Game 1:
Game one started off slowly but it was evident that the Unicorns were clawing ahead slowly, by the 6 minute mark both solo lanes were ahead by over 10 cs and Dodo on Alistar had begun to start roaming in order to try and get a 3 man catch with their jungler Thyak. Unfortunately for Lyon this led to unsuccessful gank attempts on Power of Evil and eventually led to Dodo being pink ward baited and killed seven and a half minutes in.

The situation then only began to get worse for Lyon as the solo lane cs lead had doubled to 20 in favour of UOL by 10 minutes and Dodo became more desperate to land another attempt on ganking Power of Evil. By the time they finally succeeded, it only left Maplestreet to get return killed in the bottom lane and put further behind. Thyak managed to land a dream steal on dragon at 13 minutes meanwhile Vizicsacsi increased his cs lead to 50 while taking a tower moments later.
The pressure on Lyon Gaming was evident as Dodo remained fixated on using his Alistar to roam and make plays but they simply never fell into place, instead Maplestreet on Lucian remained a sitting duck to ganks and eventually got pushed out of relevance entirely.

Things looked like they might change as UOL made a sloppy play in topside in an attempt to take an inhibitor tower and gifted away 4 unnecessary kills but the chokehold they had amassed up until this point was simply too much to handle for Lyon Gaming. With 3 dragons, 1 baron and a 14k gold lead, Unicorns of Love took game 1.

Game 2:

Game two in my opinion played out like a mirror image of game one. By the 5 minute mark Vizicsacsi was 10 cs up ahead of Porky again. The clear difference in his impact to Porky’s was so big he was able to teleport bottom lane for the first blood on Dodo, not get the assist for it and still go back to being dominant on his lane. Meanwhile Power of Evil was picking up easy kills on Seeiya.

Lyon however made good use of their Evelyn pick by flanking bottom lane and synergizing the surprise with another surprise appearance of Sion as well. Lyon had also learnt from the mistake of leaving Maple alone and he was provided with more support from Dodo and his team this time around. However by the same point of near 14 minutes Vizicsacsi had once again amassed a 50 cs lead and was fast becoming a monster. This was backed up the sudden 4 slaughter that occurred around 19 minutes lead by Vizicsacsi’s first picked Irelia.

Going into 20 minutes Lyon Gaming had however managed to take 2 dragons but on the flipside they only had 3 kills which were all on Thyak’s lessening impact Evelynn.

In almost an exact repeat of their first game mistake, Unicorns of Love go in big for an inner turret and Vizicsacsi manages to hard dive the team for a kill. But things appear to go south for the Unicorns in the 3rd dragon dance as they once again over aggress and fall prey to a 4 man shockwave, into Sion Q, into Corki rockets that removes 4 Unicorns from the map instantly. However like in game 1, 4 kills for Lyon appear to mean absolutely nothing as they simply cannot find the resources to hold off the Unicorn’s relentless aggression.

Outlook:

Overall the Unicorns looked impressed throughout this series; they appeared to ramp up as time went on and they got more into the flow of the games but the biggest worry throughout this was their clear over aggression in the mid game period which could be attributed to over-confidence. If Lyon were more able to grab hold of momentum swings they could have heavily punished the Unicorns in both games but once put behind they struggled to have any kind of late game presence. The overall series MVP in my eyes was Vizicsacsi, his top lane dominance was outstanding and entertaining to watch.

GG 2-0 to the Unicorns of Love


by Reece "SabrewoIf" Dos-Santos

Saturday, December 6, 2014

IEM San Jose Bracket- Day One Update


Day 2 Schedule- Sunday 07.12
15:00 Semifinal 2 - Cloud 9 vs Alliance

18:00 Show Match- Celebrity ARAM

19:00 Grand Finals- Unicorns of Love vs Winner of Alliance/Cloud 9

Thursday, December 4, 2014

IEM San Jose Bracket

Saturday, 06.12.
15:00 LoL Quarter Final 1
18:00 LoL Quarter Final 2
21:00 LoL Semi Final 1

Sunday, 07.12.
15:00 LoL Semi Final 2
18:00 LoL Show-match Celebrity ARAM


Tuesday, December 2, 2014

The Rise of Teamwork MOBAs



by Louis "Guichex" Lemeillet

Recently I got lucky and saw the Heroes of the Storm icon pop up on my Blizzard launcher, so I dove in and played it the hardcore way to discover the possibilities of the game, both casual and eSports wise. Also, along with thousands of other viewers, I watched the small tournament hosted during Blizzcon featuring several big gaming structures. So I can ensure now : HotS is a teamplay-based game, very different from League of Legends, with great potential. It was what Blizzard publicized and they held on to their promise: short games, never-ending action and teamwork on various maps. In the end, my personal feeling is that Blizzard took the best out of Dota 2 and Counter Strike to make their own MOBA. But, as much as it will help the casual gamer enjoy this kind of game more easily than in Dota or LoL, isn't it dangerous regarding eSports and competition ?

Team too heavy, can't carry alone.

These words, we at least heard them once during our solo queue adventures in League of Legends. Why ? Because, to some extent, it is possible because of the inherent meta to have one player shine above others with a top-notch performance and help his team carry on and get the victory. It is almost impossible to do that in HotS for two reasons: shared experience and no gold/items system. In League, you can grow stronger and faster than your opponent because of the gold and the powerful items you can buy. If you farm better and get a few kills, you'll have more experience but also more gold - therefore more items and more power. You can then proceed to walk on the map and help your team secure objectives, kills and help the team grow stronger as a whole. Quite simple.

In HotS, it is almost impossible (if you take two players of the same level) to perform a 1v1 kill. You'll need help from your team to make a kill or to secure the big “objectives” on every map. And even if you get a kill, you won't be stronger than your opponent when he comes back. You'll have a bit more exp but that doesn't help you - except if you could secure another skillpoint (which are not available at every level). And if you have one more skill point, it doesn't mean you can really pressure your opponent, nor is it always worth doing so. Almost every time you try to go for a solo kill, you'll take too much time and the enemy team will be able to catch and insta-gib you. 

Even if you look at Assassins, which are supposed to be able to kill opponents easily because of their permanent invisibility, their burst might be not enough and one CC can easily turn the situation. They can't grow stronger because of items, therefore their potential is limited, especially in end game. 


One of the best things in the game : play an Elite Tauren Chieftain

If I can't outplay my direct opponent, what's the point ?

Well, the point is that your team can outplay the opponents, not just you. And when I talk about this around me, there is a clash of opinions. “Heh, I can already never count on my team on LoL, why would I be able to do so in HotS?” “I would never play a game where I can't feel that I'm making a difference on my own,” “Well, at least it should reduce the number of people trash talking because you lost your lane a bit,” “I don't care as long as I can watch Kerrigan's booty.”

While the latter seems a very constructive point, I'd prefer to look at a very interesting opinion here: “I want to feel that I'm making a difference.” And truly, who doesn't ? If we play videogames, we want to personally be the hero, to perform better than the others, to show off a bit. That's the point of several videogames, and moreover, that's the point of competition. HotS may be a more casual-oriented game, but it still is a MOBA, therefore a competitive game where your ranking is important. Ranked games aren't available yet so I couldn't test what is going on and if teams were truly behaving like they should (with reduced toxicity.)

Until I can experience ranked, I'm still worried about that point since I've been seeing a special type of champion inside the game: the “siege specialists.” It means what it means, those champions are literally afk pushing lanes the whole game, or even afk in base giving a few buff to the team if you look at Abathur. It means that in several games you'll play almost 4v5 or face a split-pusher in a teamplay-based game. Of course, it increases the number of strategies, but it'll just lead to more toxicity and trash talk.

In HotS, you have to pay Gangplank so he can throw his ultimate for you.

So...Should I watch it ?

I'm only getting to the main point now, but I wanted to offer sufficient background to those who couldn't play the game at all yet. Whenever I see a MOBA now, I can't help but think of its eSports potential. Competition and a strong community are the keys to MOBAs success and it'll be a truly successful game only when it gets a competitive scene on its own, with its own large community. Blizzard clearly showed, by hosting a tournament during the Alpha, that they want to be on that eSports stage, and not just wait to watch what will happen like for Hearthstone.

So what of HotS potential? I'm torn. On one hand, I know a lot of people have gotten sick of the League of Legends scene because of the toxicity, the failures, and because it got boring. And Blizzard is a force that cannot be stopped when you consider its marketing and communication potential. They might be the gaming company with the strongest loyalty too, because of their history. An example? How many of us consider that the future Warcraft movie has poor casting and will probably result in a deception, but will still go see it? And the sequel? If you've been playing Blizzard's games for a while, you cannot not go see it. Another example, just recently they launched Warlords of Draenor and got 3 millions players back by snapping their fingers. No other company is able to do such a feat.

But let's get back on track. Do I want to watch a competition where I can't see outplays on an individual scale? Let's just take a look at the famous Faker vs Ryu Zed/Zed outplay. We were all stoked to see this. And we will continue to shout at the top of our lungs each time a 1v1 or a 2v2 trade engages. Almost none of those trades in HotS will result in a kill and you may only see 5v5 teamfights. I can't help but think that it'll get pretty boring very quickly, even if games are shorter. I want to see teams battling each other and outperform their opponent on a strategical point of view but I also want to see individual actions. And I want to be able to catch my breath between them. In HotS, it's action 100% of the time: no laning phase, no anything, and I'm afraid some viewers will be lost in what's going on and never get the time to understand it, since the game is already over twenty minutes in.

On the other hand, Blizzard has found a counter to this by offering a large panel of maps with different objectives and strategies, and they plan to bring more to the table. That's the Counter Strike side of the game: teams will be able to perform better on some maps while their opponents will outperform them on others. And along with the pick/ban phase of every game, you'll have a drafting phase of the map choice like for Starcraft or CS. Strategy-wise, it's pretty interesting and appealing, so long as teams don't decide that some maps are hard to play and never pick them. (I'm thinking about the Dragonshire map where taking the objective in a 5v5 premade scenario is almost impossible without taking drastic risks.) But we'll have to wait a bit more until we can see that.

Just an Alpha, yet a tournament with Fnatic, EG, C9 and more. 
That's how powerful Blizzard is.

It's not LoL, it's not Dota, it's not CS:GO, it's...different.

The major advantage of HotS is that it's a game bringing something new to the table and it benefits from Blizzard's very strong marketing power. We've seen what they can do on a game where eSports is not one of their first objectives, like Hearthstone, and damn, their studio at Blizzcon was amazing. For HotS, I have high expectations and I want to see what they can deliver. It's extremely interesting to see a new scene potentially rising up. Will they implement a league system? Will they copy the WCS model? What will the studios look like? Will they partner with Riot to create a global eSports convention?

Of course, I also might be dead wrong and teamplay-based games with non-stop action is what people want to see. Maybe they want to see 5v5's all the time, and how one team will outperform the other on this specific objective. But I mostly think that HotS will appeal to a more casual genre of gamer, and moreover, a casual genre of viewers. Studies have shown that a large part of the eSports viewership is not part of the “hardcore” gamers and they might be drawn by this casual looking MOBA with no pauses and no time to look away. It could also attract lovers of Bo3/Bo5 instead of Bo1 since it'll most surely be the standard format for this game.

In the end, HotS will probably be a success on the eSport scene and all the big multi-gaming structures will have a team. But I might not be watching if I can't find a way out of its repetitiveness. I do have high expectations that the pro teams will prove me wrong and show me how many strategies they can pull off in a game where an individual's performance is minimized, but how do you identify which player might have bigger potential than another? Do you only rely on personal affinity to recruit a new player? If your team is performing badly, how do you identify the weakest link?

One thing is for sure: Heroes of the Storm is a new kind of game inside the MOBA genre and is one of many. TOME, which just came out on Steam, is looking strongly like HotS on some points and trying to make a name in the competitive teamwork market. For now, I can only wait and propose a whole bunch of questions for which I'll be eagerly looking for answers. 

----

 by Louis "Guichex" Lemeillet

Saturday, November 29, 2014

LMQ : Gone with the Wind


By Jodi "PunkLit" McClure

The first time I ever heard about LMQ, it was through rumors that a third rate Chinese team was coming to America to compete in the belief that we'd be easy to beat. Never passing up the chance to be irritated by anti-NA sentiment, I was determined to hate this new team and hoped for their quick annihilation. From that point forward, their appearance in my twitter feed came in drips and drabs. "Did you see the Chinese team, LMQ?" "I hear they're really ripping it up in Challenger." "LMQ is beating everyone."

I remember the first time I saw their photo, around the time they had made it to the challenger series play-offs. They were, to me, four identical looking dark-haired strangers and one really goofy-looking tall dude. I didn't know their names and I didn't want to. I was annoyed that they were still here, threatening to take a seat in our LCS. It was stupid to have a fully Chinese team competing in an American league, especially since they didn't speak any English. My ego said it shouldn't be allowed, and I wasn't alone in that sentiment. Many fans voiced the same displeasure with their unwelcome presence, sure we would have no way to connect or bond to this team.  

When the Challenger play-offs started, I cheered against LMQ, but I still remember how their AD Carry, Vasilli, immediately stood out to me. Wildly aggressive, his 'balls deep' play style was one we didn't see much of in the LCS, and even though it initially almost removed his team from the playoffs, (I believe my first ever twitter post about the tilting Vasilli said something like "This guy must be on drugs") it made for some exciting moments. Fun moments. But somehow, despite their seemingly erratic play, they still advanced into the promotion series.


Just prior to the start of relegations, poor quality videos started popping up in my stream with titles like "Vasilli dancing shirtless," "Vasilli twerking," "Vasilli goes 1 v 5." Vasilli, I came to understand, was 'the tall guy,' and he was the first member of LMQ to whom I placed a face to a name. It was a name that would soon start to flood my stream as relegations started up, followed by words like "is a god," "is a beast," and "is a one man army." His crazy dodge mechanics and man-mode like destruction lit up the twitterverse, and while I still didn't like the Chinese team, I had to admit, that tall guy was amusing. 

After they unseated the struggling XDG, I started to learn a bit more about LMQ as a team. Riot offered us subtitled interviews between clips of the boys playing and laughing in a pool, but the light-hearted team introduction did little to sway my opinion. They were still strangers and invaders, playing in a league where they didn't belong  - although, I could now finally place another face, the good-natured, chubby-cheeked XiaoWeiXiao (a guy I mentally dubbed the Chinese version of Scarra).

Vasilli's name popped up a lot in the first few weeks after LMQ's 4-0 entrance into the LCS, mainly as everyone's fantasy pick. To me, they were the bad guys in every match; the LCS Dallas Cowboys, so the best part of those early days was discovering they were beatable. Perhaps not by my beloved TSM, but hey, at least Cloud 9 and Curse had their number. In retrospect, I think it was knowing they could lose that started to make them more human to me. They were, as a team, graceful and modest in defeat, and they all exhibited a certain shy humility that made them feel less threatening, despite the fact that they were starting to place a grip-lock hold on first place.

Over time, I started to learn all their names and recognize their faces, as well as pick up on their individual personalities and playstyles. Little things like Mor's tiny smirk when he made a great play or Ackerman's uncanny ability to appear out of nowhere and turn the tides of fights, plus NoNames' solo queue chat logs were downright hysterical and XiaoWeiXiao's unending smile tried to chisel away at my shell. But unfortunately, their interviews felt like long, boring, drawn-out Chinese babble, (made only slightly more bearable by the presence of their endearing manager, Sharon) and I still bore malice towards this foreign team.

It was Vasilli who started to change that for me in July of 2014, when he started to show up in videos speaking adorable broken English. Something in his cute ducking, blushing face spoke of a guy who was trying his hardest to assimilate, and for whatever reason, that mattered. Because suddenly they weren't a Chinese team that was only here to beat us, they were now a "slowly getting Americanized" team that wanted to be part of us, and as much as I wanted to continue disliking LMQ, I couldn't.

Impressive and precious as Vasilli was, I still resisted cheering for LMQ over any other team, mainly because they kept beating all my favorites. Allowing Vasilli to have Tristana was to ensure your team's deletion, and he consistently displayed both the mechanics and the guts to mop up the floor in teamfights. Quadras and Pentas peppered his game stats, and he dared to walk in and steal a baron from TSM in the middle of the summer Semi-Finals.   


Just prior to the LMQ vs Curse game in playoffs, there was a Riot made video speaking of what getting to Worlds would mean to each team, and Vasilli's eye watered as he spoke of wanting to play just one more match with his team. That tear was like a cannon ball, plowing through what remained of my anti-LMQ feelings, and for the first time in my life, after seeing that interview, I found myself actually pulling for these Chinese kids, wanting them to make it into Worlds.

I remember having lunch with my mom before LMQ's last game at Worlds, trying to relate to her the story of this Chinese team and how I started out hating them but came to love them. Maybe it's fair, maybe it's not, but LMQ had to work incredibly hard to earn their place...not in the NA LCS, but in our hearts, and they really deserved it all along. They never once complained, and despite their management hardships, they always remained positive with a pleasant disposition.


When LMQ played at Worlds, I didn't see them as a Chinese team or even a foreign team. I saw them as OUR LMQ, our beloved friends, playing for America and the NA LCS, and I was proud to have them there alongside Cloud9 and TSM as one of our representatives, because there was no question in my mind they belonged there.

So the other day when I read that Vasilli was leaving, I felt a bit like Scarlet O'hara...because I don't want him to leave and I regret not having fully appreciated him while we had him, and I lament falling in love with him far too late. Part of me hopes we'll see him again here in the states, and part of me knows we probably never will, but I'll treasure the fact that I had the opportunity to be charmed and won over by some adorable guy from China.

Oh God! Wait...Vasilli...WAIT!  VASILLI...Please! COME BACK! 



Friday, November 28, 2014

Expansion Tournament Round 2 Preview


By Anel “Musinlol” Musinovic 


Only one day is left until the second round of the expansion tournament, and going in we have Millenium, Giants, Reason Gaming, Different Dimension, H2k, Meloncats, Gamers2 & n!faculty, a line-up which is sure to give us some great games.


Millenium vs Giants 
Kev1n, H0R0, Ryu, Creaton & Jree vs Werlyb, Fr3deric,xPepii, Adryh & Rydle

Going into the first game of Round 2, we have two strong sides. Millenium are the favorites, but you should expect Twitch chat to be filled with hype around Giant's xPepii, especially when he gets a kill.

Although Millenium is expected to win, I have given one game to Giants because I feel that xPepii's unorthodox level 3 roams and aggressive play are going to give them an advantage, one they can possibly use to secure a win. At the very least, his unconventional moves creates fun games that are entertaining to watch and they should be a bit different from the others.

On paper, Millenium are the much stronger team, despite Giants having a midlaner who was once considered one of the best in his role. Toplane will have the biggest mismatch, as Kev1n's skill and experience is going to outshine Werlyb. In the Black Monster cup, it was Millenium's botlane that was the driving force with good farm and solo kills, and if they can transition that into the game vs Giants, they should come out with the win..

Player to watch from Millenium: H0R0

My reasoning behind picking H0R0 as the player to watch is that he has so far has been both good and lackluster in the Black Monster Cup. He often goes for a sightstone after his jungle item, which I hope can give Millenium great opportunities and maybe make it easier for Ryu to pick off the enemies on an assassin like Leblanc. There's been a lot of hype behind H0R0 coming to EU, and in scrims he apparently has splendid performances. He hasn't been an outstanding player in BMC, but I believe he can show up big when it matters.

Players to watch from Giants: xPepii & Adryh

I have chosen two players from Giants because I simply couldn't leave out xPepii, because his unexpected early roams and crazy playmaking potential makes him a player to watch. Adryh seems to be the carry of Giants. In the first round of the expansion he went 9-0-8 on Jinx & 7-4-10 on Lucian when the Jinx was picked away from him. He is one of the only Jinx players at the moment, and I think if they can snowball him on a Jinx they can have a shot.

Predicted score: Millenium 2-1 Giants



Reason Gaming vs Different Dimension 
Kubon, Xayoo, Takefun, Celaver & Libik vs Warrior Lady, AnOnPsyCko, Magebane, Dom1nant & Wildpanda

The second game is between Reason Gaming and the big EUNE surprise, Different Dimension.

Reason Gaming’s matches sadly weren't streamed against SK Prime, but they are up on the ESL YouTube channel. In the first game, Reason Gaming got outplayed and set themselves too far behind too early with Takefun dying multiple times in the first ten minutes. In the second game, Reason had a comfortable lead but were shaky with their decision-making around dragon. Despite that, they came out victorious in Game 2. In Game 3, it was Takefun going 16-3 (even though he gave up first blood) and Xayoo, stealing the baron and winning the game just after.

On paper they have decently strong & experienced players, and are the favourites against Different Dimension, but I fear for them if they move on. Against other teams who should advance in the tournament, DD has the worst positioning.

Different Dimension got through with a 2-0 sweep against the first seed from the EUW ladder, SPARTA. I think that everybody expected EUNE to only have one team which could put up a fight - Tricked esports. However that was not the case. Dom1nant was really dominating on the rift, which is also the reason why he is the player to watch.

Player to watch from Reason: Takefun

Takefun was hit or miss and I expect him to be again, but he has the ability and skill to outlane Mageban, although after his 16-3 game on Leblanc, I imagine that champion will be banned out by DD. Takefun will need to be one of the players that shows up, because I fear that Celaver is going to struggle in the bottom lane.

Player to watch from DD: Dom1nant

Dom1nant is the absolute star of the team and will have to perform every game if they want to have any hopes of winning. He has been under the wing of SK Forgiven and seems to have improved quite a bit. My only fear for Dom1nant is that he isn't an ADC, but a midlaner. He might not have strong performances on many champions, so that could be a worrying point for DD.

Predicted score: Reason Gaming 2-1 Different Dimension



H2k vs Meloncats 
Odamne, loulex, Febiven, Hjarnan, Voidle vs zeclipse, gillius, Abaria, Crykee, Dioud

I fear for the Meloncats that they are going to struggle against a really strong H2k. H2k are the favourites for this game, and maybe even for the whole tournament. Especially with Flaxxish being banned for toxicity and and their coach going to toplane, it is going to be extremely hard. It will be interesting to see what H2k are going to do, and if they are going to focus top or let Odamne try to win hard alone up there.

Unless Abaria could somehow snowball a champion and destroy Febiven, I don't see any way for Meloncats to score an upset, and considering how strong Febiven is right now, I don't even think that's possible.

Player to watch from H2k: Febiven

Febiven is the obvious player to watch, he is so strong and is considered one of the best in the whole of Europe. He has multiple accounts in high challenger and is a great mechanical player. I think he is going to get camped by Gillius, but he should survive and make it easy for his team.

Player to watch from Meloncats: Gillius

I think that Gillius is their only player that goes even or is better than the opposite teams player on that position. It's going to be harder for him than loulex, though, as loulex will have way more to work with. Gillius will probably struggle despite being really good individually. I think he should try to camp Febiven, maybe with Abaria on a snowballed champion.

Predicted score: H2k 2-0 Meloncats



Gamers2 vs n!faculty 
Jwaow, Kou, Ocelote, Yuuki60 & KaSing vs Xaxus, Obvious, Soz Purfect, Sedrion & Mountain

The last game of round 2 might also be the closest. This is the only series where I was seriously in doubt about who was going to win. It could go either way.

On one side we have Ocelote and Gamers2 who have Top Three players in every position, but doesn't seem to be delivering the results in tournaments like Paris Game Week and Black Monster Cup - where they lost to teams such as Giants, Millenium Spirit, SK Prime - all teams they should be able to beat if they want to be a LCS team. With that said, they did advance from the first round easily and won over Reason Gaming in their seeding match.

K0u has struggled lately, he is isn't playing up to his standards from his Ninjas in Pyjamas days which is obviously affecting the whole team. He is the best challenger jungler IF he is playing his best. My concern is he will get out-jungled by Obvious if he keeps playing like he has lately.

Ocelote hasn't exactly been the driving force he'd love to be, and if he wants it to be in the expansion tournament, it should definitely be against Soz Purfect, who I consider one of the weaker players on the enemy team.

On the other side we have a n!faculty, which struggled against Tricked but managed to pull through, n!faculty has 2 standout players in Obvious & Xaxus. Xaxus we all know from his time on Roccat. He wasn't a flashy player but he was always consistent. Therefore, I think that it's going to be an even affair toplane and will probably be swung by the junglers. Obvious is a great jungler and the best player on his team, which is why he is the player to watch.

Player to watch from Gamer2: Yuuki60

The reason behind picking Yuuki is that I feel he is the best player on Gamers2 despite being overshadowed by Gamers2's bigger names like K0u, Ocelote, Jwaow and now KaSing. Speaking of the arrival of KaSing, I think he can, with Yuuki, become a quality LCS level botlane. Yuuki has had Dioud and Rydle prior to KaSing, but they didn't have the same skill level as Yuuki. I believe Yuuki is going to show how good he is and will outshine Sedrion by a lot.

Player to watch from n!faculty: Obvious

The player to watch from n!faculty is Obvious. I was considering Xaxus, but felt like Obvious was their most flashy and probably best player. Obvious often makes plays both in the early and late game and with new solo laners on the team, I believe he is going to have an easier time in the jungle and can potentially focus on shutting down K0u, who can be a really good or lackluster. If he can pressure him so much, it will give them a good chance!

Predicted score: Gamers2 2 - 1 n!faculty

*A quick side note: Games from Round 1 involving Gamers 2 & Reason Gaming have been re-casted and uploaded to ESL’s YouTube channel.

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By Anel “Musinlol” Musinovic